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Secondary skills for Centers

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This Post:
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117988.33 in reply to 117988.32
Date: 11/20/2009 8:32:42 PM
Overall Posts Rated:
00
IMO, driving is just another way to score.
In total, three ways of scoring --> jump shot, inside shot (including hook shots, dunks), and drives.
Driving is only dependent on driving skill.


This Post:
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117988.34 in reply to 117988.33
Date: 11/21/2009 3:44:53 AM
Overall Posts Rated:
6565
i look driving as creativity. the more you create, you find more ways for plays but finishing them is only possible using passing, handling or shooting. if those are low and cant complement high driving, player ends up with low percentages and turnovers.

From: JohnnyB
This Post:
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117988.35 in reply to 117988.34
Date: 11/21/2009 4:07:02 AM
Overall Posts Rated:
344344
I am making a study with an other friend who is training big men, and usually we both playing an inside tactics. So far our conclusions, comparing how many shots per min a player is getting, the % of shooting, XP/IS/HA/PA/IS/DR/JS, looks like that driving has very little to do with the shooting frequency, or the %. Looks also that XP, is playing great role on %. JS is important too, but that 1 was expected. Passing surprisingly its more important than DR too. Still our data are very few, so i would love to see some more users that are using inside tactics to give some more input.


This Post:
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117988.36 in reply to 117988.35
Date: 11/21/2009 6:15:17 AM
Overall Posts Rated:
6565
you have to be sure you use the chosen tactics as a variable as it might be the most important of all.

From: docend24

This Post:
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117988.37 in reply to 117988.32
Date: 11/21/2009 7:50:06 AM
Overall Posts Rated:
154154
I think JS for big man was stronger in the old engine when you could exposed big men with bad OD better. It is still a viable skill.

I compared my offensive big man stats (skills by bb-mail if you want) mainly FGA, FG% and 3PTA and got similar numbers while playing mainly Push and outside focused tactics. They attempt abut the same amount of shots per game, they have slightly lower FG% which is caused by them shooting twice as many treys than your players. While of course we face a different opposition I think you should give Push a try especially when some teams play not so effective 2-3 zone against you now. If you have guards somewhat competent in scoring.

This Post:
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117988.38 in reply to 117988.36
Date: 11/21/2009 8:23:19 AM
Overall Posts Rated:
344344
Thats why i said that we need more data. Still, even if i change my tactics for 1 game, that game will change for all of my players. Anyway, i will continue to work with that, talk with some other friends that are using inside tactics, and see whats there conclusions.

From: Pallu

This Post:
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117988.39 in reply to 117988.38
Date: 11/21/2009 9:06:07 AM
Overall Posts Rated:
2525
Some data (you know it already...) for discussion:

take a look at my team stat pge and sort it by FG. You will find Utrera, Salvato and Pikoulas having the best FG% (ignoring Dzadzovski with only two games so far). They are all inside players - at least when they play.

Utrera is best in FG%. He has IS13, JS7, DR4, H7. He takes a shot every 3,1 minutes.

Salvato is 2nd best. He has IS+JS 11, DR+H 5. He takes a shot every 2,7 minutes.

Pikoulas (you know him well) has nice skills but he plays NT, so I shouldn't spread them. He has IS and JS well devellopped He should be thee best scorer but isn't. He has lower DR and H. He takes a shot every 2,7 minutes.

Pikoulas high shooting frequency would make driving irrelevant. But I think he receives a lot of passes... His low FG% is not explained by that. Salvato has the advantage of (more often) play as SF than PF and he often is a substitute (good stamina).

Utreras low shooting frequency is best explained by his experience. He takes the better shots and is rewarded in terms of FG%.

Last edited by Pallu at 11/21/2009 9:06:42 AM

From: JohnnyB

This Post:
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117988.40 in reply to 117988.39
Date: 11/21/2009 9:07:45 AM
Overall Posts Rated:
344344
You are the reason that i started that study Pallu. Now i will try to get more data from ppl like TheCippis who is also using inside tactics, and some more friends. Did u read my email? what u think?

From: Pallu

This Post:
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117988.41 in reply to 117988.40
Date: 11/21/2009 10:26:32 AM
Overall Posts Rated:
2525
You are the reason that i started that study Pallu.


Oh.

And by chance you have caught my attention... ;-)

Did u read my email? what u think?


Of course I did. I need to think. I am not as clever as you might assume.


Last edited by Pallu at 11/21/2009 10:27:35 AM

From: Pallu

This Post:
11
117988.42 in reply to 117988.40
Date: 11/21/2009 10:41:00 AM
Overall Posts Rated:
2525
I am not a terribly talented analyst of the engine. My team is rather driven by instinct - and me threatening them to play well...

I am a little conservative about too high driving. These DR12/HA10 monsters look nice but I sure think they are overrated. You definetely need DR for increasing your shots. And a solid base of any skill is certainly key to a good player. I think 5-8 is fine.

Let's look at passing. Passing as well in my eyes must have an impact on shots taken and FG%. A good passer has an alternative to taking a shot. He can pass instead of shooting when his estimation of a shot opportunity goes too low. One who cannot pass must take every shot.

Conclusion from that (Passing) (example): A player who would usually take 20 shots with a FG% 50 will take 10 additional shots he wouldn't take if he could pass. He scores only 20% of these additional 10.

This will lead to 12/30 (made/attempted) instead of 10/20. Very simplistic and with dull numbers but something I could understand.

Last edited by Pallu at 11/21/2009 10:42:19 AM

From: JohnnyB

This Post:
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117988.43 in reply to 117988.42
Date: 11/21/2009 10:43:53 AM
Overall Posts Rated:
344344
Thats exactly my conclusion. Thats why i was whining that we cant train our C's passing. Also i agree that DR at least is way over rated, especially to my Greek friends

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