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Some suggestions

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From: Kivan

This Post:
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138388.33 in reply to 138388.31
Date: 4/1/2010 6:56:13 PM
Overall Posts Rated:
3838
maybe in addition to training doing something like what is done with experience?
a slight increase for every game, or every week a player played 48+ minutes... so it could go up by itself representing the general training of FT that every player does, but it could take a long time, and when specifically trained it gives a slightly better chance for an increase?

Last edited by Kivan at 4/1/2010 6:56:54 PM

From: CrazyEye

This Post:
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138388.34 in reply to 138388.33
Date: 4/1/2010 7:51:05 PM
Overall Posts Rated:
959959
why only for free throw, a player use also every other skill ;)

From: Kivan

This Post:
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138388.35 in reply to 138388.34
Date: 4/1/2010 8:34:49 PM
Overall Posts Rated:
3838
of course, but I imagine that more often than not a training ends with "gimme 50 FT" than "gimme 50 rebounds and 35 steals and 20 assists and whatever"

From: chihorn
This Post:
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138388.36 in reply to 138388.35
Date: 4/2/2010 9:13:32 AM
New York Chunks
II.2
Overall Posts Rated:
943943
If I had to propose something, I'd say that shifting a little of the FT training to JS training would make things a little more reasonable. We'd still have FT training, but maybe temper the pops by, say 10%, and shift that little bit of training over to JS. That would mean (for a 19-year-old) that for FT training, FT would pop typically with 2 weeks of training (not that different than now) with maybe a pop here or there taking 3 weeks, and with JS training FT would pop in about, say, 8 weeks (sort of like with JR, HA and DR do with JS training now). Surely, if FT are a separate skill, that skill is more affected by JS training than DR and HA!

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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138388.37 in reply to 138388.36
Date: 4/2/2010 6:58:57 PM
Overall Posts Rated:
522522
I guess, but it still doesn't solve the problem. Consider your player that has atrocious free throw skill. At 2-3 weeks a pop, it's going to take you about 10 weeks of training free throws to get it up to mediocre. And that results in 1 pop in Jump shot only.

Doesn't seem worth it, however it is still an improvement on the current system.

This Post:
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138388.38 in reply to 138388.37
Date: 4/3/2010 12:24:12 AM
Overall Posts Rated:
14651465
I would be careful of giving a secondary to FT training as even at 10% you could get some crazy team of 50 players all doing FT training and getting multiple pops in JS/JR each week. On the other hand my Free Throw: atrocious 0/58 guy upset me so much last season that instead of training stamina which the team kind of needed I trained free throws just for him, he didn't pop and now he is still 0% on his free throws for his entire career.

He has been trained multiple times on JS and JR and popped on each of those and while he isn't WONDERFUL or anything like that, he is acceptable for a young PG. I think FTs should replace either DR or HA as a secondary of Outside Shooting and maybe Jump Shot. Seriously, if you spend a month working on your shooting as a professional basketballer and can nail a long 3 pointer while under pressure will you really find it impossible to ever hit a free throw? Wont you get just a little bit better with all that shooting training?

This Post:
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138388.39 in reply to 138388.38
Date: 4/3/2010 4:34:10 AM
Overall Posts Rated:
522522
Totally agree. Bad luck on your guy with the free throws lol.

From: Kukoc

This Post:
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138388.40 in reply to 138388.38
Date: 4/3/2010 6:02:59 PM
Overall Posts Rated:
13361336
You guys are missing the point. FT training has a purpose in this game.
You made a choise you trained JS, JR instead of FT-s. The training system in BB is not realistic but it works for this game. There are some things you can make more realistic than others. You can not bring everything real in the game. You have to choose. Would you like whole season injuries (perhaps even career ending), or skill drops after injury (bringing your hard trained superstar back to mediocraty)? Random skillups, skilldrops. Shooting getting better with age, driving dropping because of age.
Perhaps it's a little strange that you go 0/58 from the line, but would you like for the BB's to change that he hits 6/58? Will that 6 points help in a long run. Your game score will still be the same, those 2 extra points from FT-s will be compensated by creating a missed shot on a 2-pointer that would have been a basket. So actually nothing changes.