BuzzerBeater
BuzzerBeater Forums
Suggestions > Player ability bonus on offense
Back to the Sneak Peek
Suggestions
BB D-League
2
Jump Range Training ? (moved /...
1
Divisional League Rankings/Tou...
4
Not capping before 20
23
Player ability bonus on offens...
51
Putting steals on league page
7
Bot vs Bot matches
7
Partial injuries
12
Salaries
1
new ruls
19
Sign back my draft picks
1
national team arena??
5
Urgent Transfer
7
search for minimum gameshape o...
8
Setting Lineups and Tactics
10
Single game PD cap?
20
Modified GS
5
Fouls
2
curing overagressive players
77
<
>
Favorite Folders
Player ability bonus on offense
Set priority
High
Normal
Low
Show messages by
Everybody
CrazyEye (1)
LA-seelenjaeger (4)
Manouche (2)
B.B.King (1)
Kukoc (5)
Dave Studd (5)
Wolph (1)
Search this Thread (Supporter Feature)
From:
Manouche
To:
LA-seelenjaeger
This Post:
0
194736.33
in reply to
194736.32
Date: 8/23/2011 4:16:14 PM
Overall Posts Rated:
699
That's because he can't pass so making a shot is a better choice for him than risking to lose the ball. If his experience is low, it doesn't help.
He uses his driving skill for layups, not much his IS.
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
Manouche
This Post:
0
194736.34
in reply to
194736.33
Date: 8/23/2011 4:20:48 PM
Overall Posts Rated:
1369
Well, that´s not true, he CAN pass, alot better than IS.
If he´s using his driving for the layup, there´s not much need he´s going for 3-20 all the time
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Manouche
To:
LA-seelenjaeger
This Post:
0
194736.35
in reply to
194736.34
Date: 8/23/2011 4:32:15 PM
Overall Posts Rated:
699
Your player tries what he thinks is best. Experience helps him not making mistakes in taking a decision on what to do.
If he misses so many layups, it's because he can't find anything better to do most of the time. So no, he can't pass, not well enough for your opponents defence. It's not only his own ability but your team's ability too.
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
Manouche
This Post:
0
194736.36
in reply to
194736.35
Date: 8/23/2011 4:35:57 PM
Overall Posts Rated:
1369
Honestly, i´m talking about Lucic in a Patient Offense, which is simply not working at all. And to some degree you have to trust me that there would be other options with a higher possibility of conversion than him going for a layup, even in todays game. But nevertheless, this is to no degree a discussion abuot my player, mind going back on topic? This is not me whining Lucic can´t do it (or at least it wasn´t before you kept posting your theories), and I don´t want it to start beeing it either.
Last edited by LA-seelenjaeger at 8/23/2011 4:36:59 PM
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Kukoc
To:
LA-seelenjaeger
This Post:
0
194736.37
in reply to
194736.36
Date: 8/23/2011 5:08:12 PM
Overall Posts Rated:
1336
What you do not seem to understand is, that he is unable to find those opportunitys with his passing. You team is not actually a top dog in your league. There could be Dwight Howard wide open under the basket, with Muggsy Bogues guarding him, he just can't make that pass.
What you are rooting here is: give my SG inside offence bonus, where his passing skill and experience does not matter, because he has read books about this offence and is really suited for it from birth. Train the skills needed to pass inside and he will drive less and will take less ill advised shots.
Edit: about the patient offence. You were playing with let them play and as an aggressive player he was in foul trouble most of the game, thus his ratings were affected. He still had hit 9-18 (4-6 3pointers) at half time. Where is the problem? Eventually he ended up with 14-35 (40%) while shooting 6-12 beyond the arc. 7-10 FT-s. I don't know about his stamina value, but if you force him to play the entire game and think that his stats are bad, then??? What are good stats?
Last edited by Kukoc at 8/23/2011 5:18:57 PM
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
Kukoc
This Post:
0
194736.38
in reply to
194736.37
Date: 8/23/2011 5:40:03 PM
Overall Posts Rated:
1369
Mind going back to the topic?
And -no- I was not playing with "let them play". Any more in-depth analysis?
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Kukoc
To:
LA-seelenjaeger
This Post:
0
194736.39
in reply to
194736.38
Date: 8/23/2011 6:15:47 PM
Overall Posts Rated:
1336
We are on topic, we are trying to explain how skills determine players actions in games and how this suggestion adds nothing to the game.
You had 2 fouls on him after 7 mins and 3 fouls on him at 13 min mark. Thats more than 16 mins in foul trouble.
We can prolly stop discussing this now and let the thread die.
Mark Unread
Ignore User
From:
LA-seelenjaeger
To:
Kukoc
This Post:
0
194736.40
in reply to
194736.39
Date: 8/23/2011 6:36:41 PM
Overall Posts Rated:
1369
This is about the possibility of "adding" a "preferred offense" skill, and not about a single game of Nenad Lucic. I have multiple games with him playing different positions in Patient offense, some working fine, some not, and I´ve seen less talented players excel in this offense against stronger competition. While you´re focusing on him in a game where he played 48 minutes on PG for training reasons, I do have my resasons (with a wider basis than you might think) to believe that he´s a guy that - although having not too shabby skills for this offense type - cannot "shine" in this offense because he´s making bad decisions.
Now i seriously doubt that you have deep enough insight into him, my team, my opponents and the engine, to tell me, that "giving him 2 more levels of passing" will cure it all. I´m to some degree sick of people coming out all the time and telling other people "hey, that´s obvious, just because you lack this and that", not because I think they are completely wrong, just because I think people are focusing so much on DETAIL that they forget to see the whole.
So let´s say Lucic has a "favourite" offense of let´s say Motion, which gives him ... let´s just say - .15 gameshape boost when playing Motion - how does his current inability to play Patient Offense be whatever reason is "on Topic" about the proposal of that skill?
Zwei Dinge sind unendlich, die Dummheit und das All...
Mark Unread
Ignore User
From:
Dave Studd
To:
B.B.King
This Post:
0
194736.41
in reply to
194736.23
Date: 8/23/2011 7:34:53 PM
Overall Posts Rated:
6
I understand what you mean, you are making an example. But what I am saying is that if you are playing RnG, you should have players on your team that can run that offense pretty well. I am not suggesting a physical skill/ ability to run it, it more deals with player mental skill and ability to run it and that is where the "bonus ability" ties in. What I meant with my quote is that the offense and the player are both out of place.
Mark Unread
Ignore User
From:
Dave Studd
To:
Kukoc
This Post:
0
194736.42
in reply to
194736.21
Date: 8/23/2011 7:51:48 PM
Overall Posts Rated:
6
I meant if everything is equal. Your worst player is more than likely better than my whole team. To answer that questiion, there is no way I can make that happen. There is just a possibility that can still happen if we both had the same training abilities.
Mark Unread
Ignore User
From:
Dave Studd
To:
Manouche
This Post:
0
194736.43
in reply to
194736.22
Date: 8/23/2011 8:04:52 PM
Overall Posts Rated:
6
What I am trying to point out is not the physical part of the game, but the mental. Why is it given that they already know how to run those offenses? And why do they know what and where to take the shots? This game should be just as mental as it is physical. My thing is that if you know or skilled to play a type of offense, why not get a boost.
I like an offense of well rounded players like the next guy. That is what I base my team on right now. But sometimes I laugh at the fact that my center is pretty good at run and gun. Irl the only post players that can be effective is PF/C hybrids. Most prototypical centers wouldn't do run and gun.
Mark Unread
Ignore User
Disable Emoticons and Images