I was just talking with another manager and there are some basic things that are still confusing, and we've both been here since the start of beta testing.
1- One key issue which has never been addressed is, does inside shot skills have an effect on players that drive in for layups/dunks? For instance, a guard that has good driving seems to get into the lane more and take more layups/dunks/pull-up jumpers. Does their inside shooting, and/or the opposing player(s), inside defense effect those shots?
This is a key issue because if inside shot does matter, esp for guards who have high driving, then it will have an effect on players value and what tactics they are useful for.
2 - Does the game engine take into account a players skills when selecting shots? It's seems that if one player is a really good shooter and/or against a bad defensive player, the engine leans toward that mismatch to take a lot of shots. The GE's ability to apply your offensive tactic in a way that your team is looking for good shots and avoiding bad shots would be essential to running a balanced offense. IE, a guard that has low inside shot shouldn't go inside and post players up, and a PF w/ low jump range should naturally avoid taking 3 pointers.
If you have good inside scorers and bad outside scorers, you can play look inside/low post. If you have good outside scorers and bad outside ones then motion/r&g are easy choices. But, if you have good inside and outside scorers, and you play base/ptb/patient, how can you keep your PF/C from taking bad outside shots and your guards from taking bad inside shots?
"Well, no ones gonna top that." - http://tinyurl.com/noigttt