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Bugs, bugs, bugs > Defense bug?

Defense bug?

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This Post:
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24361.33 in reply to 24361.32
Date: 5/5/2008 3:25:40 PM
Overall Posts Rated:
303303
lol. The dutchies blew you away hehe. (although you prolly hadn't any enthusiasm left)


Roughly .0000000000000000000000000000000000000000000000001

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
24361.34 in reply to 24361.33
Date: 5/5/2008 3:27:43 PM
Overall Posts Rated:
506506
Ah not even under 0, nothing to whine about then

This Post:
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24361.35 in reply to 24361.34
Date: 5/9/2008 12:53:08 PM
Overall Posts Rated:
506506
I hope you can check this up in your special bug fix day ;). Because I think there really is something wrong with this tactic / shown ratings.

This Post:
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24361.36 in reply to 24361.35
Date: 5/9/2008 12:55:39 PM
Overall Posts Rated:
225225
I hope you can check this up in your special bug fix day ;). Because I think there really is something wrong with this tactic / shown ratings.

Yup, I agree. Though I was initially suspicious, it does seem like perimeter defense zones don't work as intended. Or at least don't seem to visibly affect the OD ratings.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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24361.38 in reply to 24361.37
Date: 5/9/2008 1:24:53 PM
Overall Posts Rated:
506506
Yeah in my previous posts i've posted a few examples and my thoughs.

My thoughts are that the tactic does work as intented, but it's another presentational error in the written ratings.

These two games (2 games after eachother) are the best examples I think.

(1422) normal, man-to-man, strong(medium) PD
(1456) normal, 3-2 zone, average(medium) PD

and here is an explanation about these matches (24361.30) (24361.32)

This Post:
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24361.40 in reply to 24361.39
Date: 5/9/2008 2:14:20 PM
Overall Posts Rated:
506506
Hmm my examples are all of NT matches indeed (because I rarely play 3-2 zone)

But the topic starter, who was the first to adress this problem, used club matches as example. So I guess it affects both of these.


This Post:
00
24361.42 in reply to 24361.41
Date: 5/9/2008 3:06:51 PM
Overall Posts Rated:
506506
I don't think the problem is in the engine itself, but in the boxscore page. Everything works as it should I think. But the Matchup ratings are just displaying it wrong. The points per 100 shots are right I think, but there is just something wrong with written ratings (strong(medium) etc).

I dunno if those parts are seperated (the engine and the displayed ratings), but I got the feeling the game works well, and the tactics work as it should, but it's just not shown as it should.

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