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New daytrading rules (thread closed)

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This Post:
11
264414.33 in reply to 264414.26
Date: 10/23/2014 1:51:24 PM
Overall Posts Rated:
346346
Its also an online management game not real life pal. Im sorry that you will lose out but thats the nature of the beast.

From: kozlik4

This Post:
11
264414.34 in reply to 264414.31
Date: 10/23/2014 3:00:13 PM
KS Goldena
PLK
Overall Posts Rated:
40944094
Second Team:
KS Golden Grizzlies
buying a player for 1k and sold him for X time his value without training or so it's allowed, but it's simply use the lack of "fox sense" of some new players, so, in your shoes, i should not complain about the lack of info and the timing of this implementation
I'm sorry but this is ridiculous argumentation for me. I can't complain about the communication between game developers and users because my players are bought by users with lack of knowledge? What is common in communication between game developers and users and users who are bought my players? These are two different subject.

BTW 1
It doesn't work exactly as you wrote. It is simply laws of the market. Actually, it is an influence of the supply and demand on the price. When you have a lot of goods on the market, price is low. This situation is after draft. We have a lot more young players in this time than other time in season. That's why price is much lower.

It is the same way I could write that people who sell for higher price before PO are cheaters...

BTW2
Why do you assume that people who buy these young players for example from me have lack of info or knowledge? Just because they are from furher leagues? Isn't it to simple? Acually it is wrong assumption. How often users in the highest league train young players? Of course not often. Users in further leagues more often. That's why they buy young players more often than users with higher leagues. Not because of lack of knowledge. Of course, sometimes players are bought by someone with lack of knowledge but the same happens with other transfers.

Morover, young players are often bought by experienced users who couldn't bid someone young exactly after draft time, when was the lowest price. Sometimes they are users who don't have enough time to search players. Sometimes user who are looking for exactly such a player

Conclusion is simply: If you want to buy good young players in good price, do it exactly after draft time.

But let's leave it. I don't want to talk about transfers of young players. I just want to suggest communication issue between game developers and users.

Last edited by kozlik4 at 10/23/2014 3:02:03 PM

From: GM-Dyd

This Post:
33
264414.35 in reply to 264414.34
Date: 10/23/2014 3:48:15 PM
Sin City inFamous
IV.16
Overall Posts Rated:
710710
I'm sorry but this is ridiculous argumentation for me. I can't complain about the communication between game developers and users because my players are bought by users with lack of knowledge? What is common in communication between game developers and users and users who are bought my players? These are two different subject.


in fact, i wanted to focus on communication.

For me, you're a costumer of the game and they're a costumer of your players. So, it's the same role. You used the lack of knowledge, now developers are paying you with the same money, no knowledge about implementation. This is the main idea of my post.


other issue are only used for a "common" description of my statement.


This Post:
00
264414.36 in reply to 264414.1
Date: 10/23/2014 5:25:06 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
Give you an idea, here are 3 players I bought and their current sales tax

He was acquired by the current owner 47 days ago = 83%%
He was acquired by the current owner 15 days ago = 67%
He was acquired by the current owner 6 days ago = 56%

This Post:
00
264414.37 in reply to 264414.36
Date: 10/23/2014 6:27:42 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Interesting figures. I've been slightly more active in the market so mine are a bit lower.

He was acquired by the current owner 5 days ago = 43%
He was acquired by the current owner 11 days ago = 50%
He was acquired by the current owner 18 days ago = 57%

They must rise faster so they're at the maximum at the same time as before.

He was acquired by the current owner 70 days ago = 91%

Personally I feel the change is a good one, though discussion of something that has already happened seems like arguing about the sun coming up.

This Post:
22
264414.42 in reply to 264414.41
Date: 10/23/2014 8:22:14 PM
Overall Posts Rated:
290290
The issue of some here complaining about not having advance notice is valid. It's hard that you decided to go one route and then rules suddenly changed in a whim.

Personal example based on experience. The season the overextention tax came to play was the season I decided to sell of all the players I trained and tried to buy expensive players even if I was going to have a negative balance all season long. I trashed my team before the beginning of the season and redid my entire roster but when the season updates were posted suddenly the overextention tax was announced. I'm not complaining about that feature because I'm the type who likes to train players but a simple heads up in advance would have been nice.



This Post:
00
264414.43 in reply to 264414.42
Date: 10/23/2014 8:57:59 PM
Overall Posts Rated:
14901490
The overextension tax was hinted at in an official post. Nobody knew exactly how it was going to be implemented, but they did say they were going to do something.

Obviously some advance notice would have been nice in this case too, but the problem isn't widespread...except for Poland where the top 3 teams have about 50 players on the TL they bought last week. They bought last week because they trade in young players. Young players don't have a very high cost of carry since their salaries are low. They are big boys, the extra salary is minimal compared to their 820-860k rosters and they'll still make a profit from the trades: I think they can live with this.

Last edited by Lemonshine at 10/23/2014 9:07:19 PM

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