Thanks for the detailed reply (the end got cut off by the way).
It is good to know that most of these issues have been considered. I think it is normal for people to immediately start pointing out problems. And I think this is good (or at least not bad), since this can potentially provide a perspective that has escaped the dev team. Even though some of us are probably a bit over the top with the reaction, I am sure none was meant in a bad way as we all appreciate the time and effort you're spending on making the game better.
It is also good that some points got cleared up. I wish to point back to game shape issues. For one, there are some teams with dedicated stamina or free throws (or both
) training regimes that might end up putting folks with bad game shape on the market. Two, the problem that was brought up in this thread will stem, I think, from relisting the same player over and over. In effect, it is a dilemma between risking getting a lower transfer fee in a market that still has imperfections (and possibly feeding a daytrader in the process), and driving the game shape down and getting less money because of that anyway.
I realize that this is designed to hurt traders that hold players 'on stock', and keep re-listing them until someone makes a bid, I just think that it often takes at least 2 listings for just about any team to sell a player. Hopefully, the game shape effect when not being able to find a buyer will be less severe (this is not made explicitly clear in the news statement), because 2 levels is just painful.
Cheers
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."