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BB Global (English) > S55 news update! Possible age based increased chance for injuries on players playing full matches

S55 news update! Possible age based increased chance for injuries on players playing full matches

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312180.33 in reply to 312180.25
Date: 10/12/2021 9:27:27 PM
Upsyndrome
III.15
Overall Posts Rated:
697697
Second Team:
Upsyndrome II
i would like to know if those ideas to increase the revenue would mostly advantage top teams and help them stay above everyone else or if the teams in lower would still get a shot at becoming the best teams ?


I basically addressed your question in my above post: (312180.30), but to summarize:

I believe that by fixing the salary inflation, by any means deemed necessary or appropriate (i.e. raising the salary cap, lowering player salaries, or a mixture of both), this will help lead to a more competitive and balanced economy, because more managers would be able to afford the weekly salary of any particular player which would help drive up a players transfer list value.

Moreover, with the 8-man rotation being enforced, B3 managers and all manager alike, would need to pay for three additional roster spots instead of simply paying five 160+ TSP players and no depth players.

In theory, they would be at a competitive disadvantage if they were to play three scrubs as substitutes during a B3 match. And of course by substitute players, I mean, the three depth players would need to be slotted in the 'backup' positions and not just simply dressed as reserves that won't receive any game minutes.

Just to add to that: if salaries were to be lowered, I would like to see a more balanced approach where salaries reflect TSP rather than individual skills, more or less.


"You will lose." -Ivan Drago
This Post:
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312180.41 in reply to 312180.39
Date: 10/13/2021 7:11:08 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
So we should back to old GS system, no psychologist and lowered optimal GS minutes to 50-60.
Well this way we will not be able to play high stamina players in two competitive games a week, even with garbage time...

I agree though that we should address GS as well, in addition to stamina. That's why I suggested that the effort should be focused on the B3/BBM game where the GS of every player who plays more than 38-40 min in that particular game will have a chance to suffer an exponential penalty after the psychologist's effects are applied.

This will instantly hurt competitive short rosters and not harm the rest of the managers who don't participate/don't care about the B3/BBM games. And if stamina's effects are diminished anyhow decent subs will get more court time, thus making it relatively easy to manage minutes if at least 3 decent subs are available.

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
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