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Match Viewer (thread closed)

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From: dhoff
This Post:
00
677.33 in reply to 677.27
Date: 9/20/2007 8:47:39 PM
Overall Posts Rated:
1919
one more thought.. the data to make a text based form is not that bad.. but to store it all in text format would be. The matchviewer takes all the essential data and parses it and adds some contextual flavor text. You can imagine writing a decoder like the matchviewer that does the same job.

This wouldn't be a trivial project for our staffing right now.. but i think should be a long term goal.

I just want to say that I think this would be cool.

From: modred
This Post:
00
677.34 in reply to 677.27
Date: 9/21/2007 9:54:31 PM
Myopic Marauders
III.8
Overall Posts Rated:
2424
Would a possible compromise on the play by play issue be to textually output the time and event that caused a change of possesion? e.g.

12:00 Teams A inbounds ball
11:50 Player X steals ball
11:39 Player Q travels
11:20 Player A hits of a jump shot assisted by Player C.

Getting rid of the passing and dribbling and just cut to the important parts

From: raonne

This Post:
00
677.35 in reply to 677.34
Date: 9/21/2007 10:28:46 PM
Overall Posts Rated:
1616
hahaha. Dude, we can't get anything from that. You need to specifiy which team do players X,Q, A and C belong to.

From: modred

This Post:
00
677.36 in reply to 677.35
Date: 9/21/2007 11:17:34 PM
Myopic Marauders
III.8
Overall Posts Rated:
2424
True, but you could always figure that out from the box scores :-)

Yes, including which team for the player would be a good thing.

From: raonne

This Post:
00
677.37 in reply to 677.36
Date: 9/21/2007 11:28:13 PM
Overall Posts Rated:
1616
no man, I meant you (modred).

I can't understand the little play-by-play that you wrote

From: LA-Niko

This Post:
00
677.38 in reply to 677.34
Date: 9/21/2007 11:34:10 PM
Overall Posts Rated:
2121
Raonne was saying he understood nothing of what you were talking about in your post...

As far as I can tell what you are trying to suggest is already what is there.

There is no "dribbling" in the text output.

However "passing" is a necessary output because it is a skill and also part of the stats of a player?

The point of the match viewer for us as managers is to see how all our preparation for a game affects individual players performance in ALL the areas of the game. This means we want to see passes, steals, mishandling, shots etc.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: modred

This Post:
00
677.39 in reply to 677.38
Date: 9/21/2007 11:36:40 PM
Myopic Marauders
III.8
Overall Posts Rated:
2424
The point of the match viewer for us as managers is to see how all our preparation for a game affects individual players performance in ALL the areas of the game. This means we want to see passes, steals, mishandling, shots etc.


Have I missed an option in the match viewer to get that as a text file? I can't seem to cut and paste from the flash thing.

From: LA-Niko

This Post:
00
677.40 in reply to 677.39
Date: 9/21/2007 11:55:55 PM
Overall Posts Rated:
2121
No you have to watch the game...

Or just read the stats and try and analyse from that.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
This Post:
00
677.41 in reply to 677.40
Date: 9/22/2007 1:16:17 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
the issue is simply building a decoder that gives text output.. or taking the one that was built in flash and making it work all at once.. course having a txt generation built in flash seems sort of silly.

we store all the data about the game now in an ultracompressed format that just specifies like
at T=3:12 player 1 shot a jumpshot and it went in with player 2 gaurding them as

312 1 2 1 2

so we have to build a little thing that looks up who player 1 is , who player 2 is, interprets that 1 means it went in and that 2 means it was a particular kind of jumpshot etc.. adds the bit of flavor that talks about it and makes it readable.

definitely possible, just not trivial.

From: naphtali

This Post:
00
677.42 in reply to 677.41
Date: 9/22/2007 4:20:19 AM
Overall Posts Rated:
00
I'm with you Modred. That's not that surprising though as unless I'm mistaken we're both coming from the same background.

Forrest:

If its currently stored
312 1 2 1 2
302 3 4 3 4

Wouldn't it be just as easy to iterate each line of that game data every 2 seconds as it would be to wait the 10 seconds between those 2 events? So rather than checking "do I have new data" each second as a clock ticks down (using a clock to drive the viewer), you use the lines of the data to drive the match viewer, waiting a set period of time between each line.


From: raonne

This Post:
00
677.43 in reply to 677.42
Date: 9/22/2007 4:35:22 AM
Overall Posts Rated:
1616
What I mean is that what you wrote :

12:00 Teams A inbounds ball
11:50 Player X steals ball
11:39 Player Q travels
11:20 Player A hits of a jump shot assisted by Player C.


And that, by itself, makes no sense. We can not understand what plays you are talking about, based on just this. Maybe if you (modred) espcify these plays better (saying which player was from which team) then we could understand what you are talking about.

PS: and about having the whole text of the match, this has been already discussed in several other topics, is something that is not possible right now, but maybe one day the BB's will try to approach this.

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