Yes it is a disaster and i feel really sorry for you if you spent $4,000,000 on three trainees only to find all of them will be untranable because they constantly foul out of games. Most 18 year old trainees have to get their minutes in the weekly scrimmage so they don't cost the team too many losses in league games but then when they foul out after 11 minutes they ruin the weeks training, their game shape drops and they become even more likely to foul out in the next game again. Why is every other stat visible and not this one?
How can you see their experience any more than their aggressiveness?
Because every other skill can be improved or declined. Aggressiveness can't change, so it isn't shown.
euhm, i tend to disagree on this. their are other hidden skills, but not everyone knows about them yet...
for example: how can you explain that one player gets injured each season for 3 or 4 weeks, where as some other players hardly ever get injured during their career, and when they get injured, it's a 1 week, max 2 week injury.
my guess is that their are other hidden skills ( of which one that would show how injury prone a certain player is) but that the community doesn't know that much about them yet.
As for the hidden skills, i'd rather have keep them 'invisible'. if you want to know if your draftee is an agressive player, play him in a few games, and see how it goes.
Alot of draftee's faul alot in the beginning, due to their lack in defence, but once trained in defence, that ammount of fauling often goes down, so you can't know for sure if your Draftee is agressive or not, not untill you have had him in your team for a few weeks ( a few meaning having him play atleast 6 games, preferably against opponents that are more or less as strong as your own draftee, cause if you play a 5k draftee against a 50k C, not only will that 50k C destroy your 5k draftee, but your 5k draftee is very likely to pick up fauls because of the difference in skills...)
Keeping those hidden skills invisible is part of the game. it makes it all the more interesting.
Revo