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This Post:
22
213869.34 in reply to 213869.29
Date: 4/10/2012 11:04:08 AM
Overall Posts Rated:
809809
hey bbs! thats exactly what i predicted a bunch of seasons ago.. 200k players will get so cheap that everybody can afford buying one but not paying their salary


it is stupid

teams can now just hire whatever standard of player they need for the occasional important game but have a crap roster the rest of the time

tough cup match?

no prob, hire rose, kobe, lebron, dirk & dwight & win easy

if u time it right u can pay 1 weeks salary & have them for 2 weeks

does anyone really think this is good?

This Post:
00
213869.35 in reply to 213869.33
Date: 4/10/2012 12:28:22 PM
Overall Posts Rated:
406406
he didnt sell him

he kept him

paid another 200k in salaries

lost another match saturday

why do u guys even bother giving advice?


Maybe there should be a mechanism that prevents low league teams from buying those players. Maybe linked to the salary floor of a league or whatever...

From: 8ants

This Post:
11
213869.36 in reply to 213869.34
Date: 4/10/2012 12:28:44 PM
Overall Posts Rated:
2626
Couldn't agree more! As one who takes pride in developing players and maintaining a balanced, economically viable team, it has become increasingly frustrating to find that hording cash to buy high-salary rental players for the playoffs is the way to advance. IMO, this could easily be improved with some type of "team chemistry" factor that improves the offensive and defensive flow the longer the same players have been together on the same team.

Last edited by 8ants at 4/10/2012 12:30:51 PM

This Post:
00
213869.37 in reply to 213869.36
Date: 4/10/2012 12:48:42 PM
Overall Posts Rated:
33
I suggest, every team who is in playoff, cant buy players who has salary bigger than league avarage.

This Post:
00
213869.38 in reply to 213869.35
Date: 4/10/2012 2:35:35 PM
Overall Posts Rated:
455455

Maybe there should be a mechanism that prevents low league teams from buying those players. Maybe linked to the salary floor of a league or whatever...



This is an excellent idea. This is only bankrupting new users before they figure out the finances portion of the game and I'm guessing that 90% of those users never return. It certainly doesn't help the game grow.

This Post:
00
213869.39 in reply to 213869.38
Date: 4/16/2012 5:07:43 PM
Overall Posts Rated:
3434
Or it could be thing like "this player disagree to play at ur league, becouse its to low" or smth like that. So there could be another interesting thing to play for, to reach leagues where u can buy best players. Couse i think some people just screwing up in their first months and they dont wanna play this game after they lose so much money for buying 200k $ players..

This Post:
00
213869.40 in reply to 213869.21
Date: 4/16/2012 9:12:57 PM
Overall Posts Rated:
77
but if u ever have any adivce just tell me bc im really new to this game


One piece of free advice: your bleacher ticket price of $15 is way too much. Lower it to about $11.

From: CoachSK

This Post:
00
213869.41 in reply to 213869.39
Date: 4/16/2012 10:08:56 PM
Overall Posts Rated:
431431
That sounds right, its like having Dwight Howard go and play in the D-League he will never do that.

This Post:
11
213869.42 in reply to 213869.41
Date: 4/17/2012 12:44:24 PM
Overall Posts Rated:
142142
He doesn't even like playing in the NBA!!

This Post:
11
213869.43 in reply to 213869.35
Date: 4/17/2012 9:23:06 PM
Overall Posts Rated:
77
Maybe there should be a mechanism that prevents low league teams from buying ($200K salary) players. Maybe linked to the salary floor of a league or whatever...


Here's my idea for this mechanism: set a maximum salary a team can bid for, based on their current profitability and cash reserves. A team may not bid on a player whose added salary would bankrupt them in 5 weeks. Here's the formula:

HighestSalaryPurchasable = TypicalWeeklyNetIncome + (CashOnHand/5)

The above formula lets you devote a maximum of your current profitabilty, plus one fifth of your cash reserves, to your new level of weekly expenses. All other things being equal, this level of unprofitability would exhaust your cash in 5 weeks. Any player who would consume all of a team's cash faster than that is a player that team can't afford. (NOTE: CashOnHand reflects your current bid for the player. If you have $300K and you bid $120K on the player, your CashOnHand would be $180K in the above formula.)

For example, here's what my team's limit would be:

HighestSalaryPurchasable = TypicalWeeklyNetIncome + (CashOnHand/5)
HighestSalaryPurchasable = 32366 + (287549/5)
HighestSalaryPurchasable = 32366 + 57510
HighestSalaryPurchasable = 89876

Which feels like a correct ceiling for my team.

And that's assuming I could get the player for free. Again, the money you have bid for the player is deducted from yur CashOnHand. So, in practice, my HighestSalaryPurchasable would be lower. Which creates an interesting side effect: the more you bid for a player, the lower your CashOnHand is, which lowers the maximum salary you are allowed to take on. This would filter high-salary players towards higher-level teams, or at least better-managed ones.

What I like about this system is that it drives the right behavior, and never punishes it. If a team can't quite afford a player it really wants to buy, what will it do? Cut expenses to drive up their TypicalWeeklyNetIncome: transfer list unused players, cut scouting costs, get cheaper staff. On the flip side of the same coin, lower-level teams will not be prevented from buying players they can afford, as they would in a system tied to the level of play or salary floor. Furthermore, it makes no distinction between less wealthy but profitable teams, and teams who run at a loss but have built cash reserves. Those both reflect good management, and we don't want to reward one type of good management at the expense of another.

There need to be some caveats, of course. And you can argue whether the threshhold should be 5 weeks, or 4, or 10. But I think this is a reasonable fast-and-dirty formula for determining if a team is buying a player they can't afford to keep.

This Post:
11
213869.44 in reply to 213869.43
Date: 4/18/2012 8:14:27 PM
Overall Posts Rated:
9191
This doesn't take into consideration the owner's motivation. Perhaps he views the player's transfer list as significantly under priced and will sell him in a week or two. Or more likely, that the player he is bidding for will replace a current starter which will allow the owner to list the replaced player to both reduce his weekly salary and produce income from the sale.

Everyone is free to go bankrupt if they want. It will teach them a lesson, plus bankruptcy forces the sale of all of their players which will generate income and give them a fresh start in buying new players more appropriately.

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