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New era team building (thread closed)

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267181.34 in reply to 267181.33
Date: 2/2/2015 1:28:11 PM
Overall Posts Rated:
370370
I sure wish you guys could carry on a fruitful conversation here without exaggerations on one side and reaction-to-exaggeration on the other side.
I dont know if you read the news posts for every season. But i'll assume you doesnt do it. Last season they implemented a change that makes it a LOT harder to earn money by "flipping players". So it has never been harder to make money by doing so then it is now, thats for sure!

They can implement a lot of thing until But until they get cost under control in the market, teams are going to flip players.

You’re BOTH right, okay? A small first step was taken to try to rein in day trading (“flipping players”) but it still goes on. And it still hurts the game.

If anybody understands Mr. Glass’ attempt to distinguish between taxing players and taxing managers, please enlighten us all. There may be something useful there, but for the life of me I can’t make it out.

I fear that day trading may be here to stay, which means either I need to find a new basketball sim or I’ll have more time to walk the dogs, which of course isn’t all bad, either. Manon has said that he LIKES the high prices for players. Of course he does – his team is in the top professional league of a giant BB country, he has oodles of money to throw around – so of course from that perspective he loves the outrageously high prices. The perspective from a mid-level team is much, much, much different. Rampant inflation makes the transfer market a day trader’s delight and a basketball manager’s nightmare, as seen from a mid-level perspective.

Specifically, what do these outrageously high prices mean to a mid-level team? Well, a back-up player, salary $8k, (age 28) costs $200k+ and up, or four weeks net income for the entire team (USA Div.III league average). A back-up player with $10k salary costs almost seven weeks net income or more. A $29k player, a starter but not an All-Star at this level, costs more than $1 million, or 1.4 seasons net income. A level 3 trainer, who isn’t good enough to get more than a few pops per season out of your entire team, costs $600k-$800k if he has a specialty. If you get such a trainer you get NO players this season, and the trainer will have a higher salary than most of your players. No cash left over for the arena, or covering an injury, or other staff. I suppose top pro leagues in big countries have money to throw around, but this is not sustainable for a mid-level league.

Manon has also said that there is no intention of extending the range of players that go on free agency downward from the current range. Of course not; a top pro team in Sweden doesn’t need such a player. Such a player would be of huge interest to a mid-level team, however, if we could afford him.

Newbies get low level teams. Successful newbies promote to a mid-level team, where financial hell welcomes them. Maybe that’s part of the customer retention problem facing BB.

From: Mr. Glass

This Post:
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267181.35 in reply to 267181.33
Date: 2/2/2015 1:28:46 PM
Overall Posts Rated:
137137
check my last 4 league, check my league now , you see a lot div 4 team with nt players. now.. It a huge problem.

Nothing can stop teams from selling players to flipping them. show me link that shows such actions as sure stop of these things. A fine don't matter. which Is said over and over.

No, im looking on BB. No trainer should be 1 million for services. Show me how's it the helping team build a winner. It not the fact they ( the managers)should ignore it. Its fact that's it there.. no trainer should ibe ncreasing in salary till the next season in my opinion.

This Post:
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267181.38 in reply to 267181.37
Date: 2/2/2015 1:56:47 PM
Overall Posts Rated:
346346
I disagree which virtually everything Mr Glass has said but there is a valid point there (even if its slightly off topic) which is that it really would be great to see some more unconventional trainees builds out there but its our own fault as a community for massively overvaluing LI at all levels in my opinion.

On the subject of training vs daytrading, I think that the imbalance between teams that train and teams that buy and sell would be better resolved with a change to merchandising

A larger reward for homegrown and home drafted players regularly getting minutes for a team like mine would be massive and offset some of the pain that is building a team from scratch

This Post:
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267181.39 in reply to 267181.37
Date: 2/2/2015 1:59:34 PM
Overall Posts Rated:
346346
Although I also get that the new taxes have done a lot to deter actual 'daytrading', BB still seems to slightly favour those who buy and sell rather train themselves

This Post:
00
267181.41 in reply to 267181.40
Date: 2/2/2015 5:34:31 PM
Overall Posts Rated:
370370
Are you mistaking posts by BB-Marin for me? Cause there are some things in your post that I never have said. But that Marin did say in the ask a BB day thread.

Possibly so. Sorry.

This Post:
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267181.43 in reply to 267181.37
Date: 2/3/2015 4:30:50 PM
Overall Posts Rated:
137137
keep looking because they were sold for 2 million and anther for 1 million matter of fact the last 4 league iw s a owner sod nt players.. I like how you omit things to say what , keep up the good work. Maybe you'll turn invisible not go around.

This Post:
11
267181.44 in reply to 267181.38
Date: 2/3/2015 4:44:48 PM
Overall Posts Rated:
137137
"A larger reward for homegrown and home drafted players regularly getting minutes for a team like mine would be massive and offset some of the pain that is building a team from scratch"

^^ Bb already does that. what good will it do to increase these. that's the problem rewarding someone for something that a natural factor element in the game we call BB.

It not our fault, because we didn't create the game, we had no in saying the tactics to start nor the power of them to start.. All we can do is increase the power of the players to perform the tactics. training is the bread an butter in that.

My whole thing iis we can put a player down with all 7's then another with all 8's... which is the better Li/lp player? That not tactical team building at all, that market building.. every player need a certain amount of skill to be effective in each tactic. I cant go out and buy 8 players all 10's and say look I have a balanced Motion team.

Because the center don't need all tens.. maybe need all 6's and in 3 skill slots a 10.. But none will know what they are looking at because these player are not labeled in the market. all team are building is market players or Li. why ?because it sells.

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