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OK you convinced me....ODIS experiment

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This Post:
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288297.34 in reply to 288297.32
Date: 7/6/2017 7:42:55 PM
Overall Posts Rated:
32293229
This was a good suggestion I saw about new managers rosters to get them involved and more competitive more quickly:

Another thought to expand on this. Have the new manager be given like an expansion draft.

Option 1: give the new manager a player pool of say 20 players and the manager picks the 12 or so players they want to start with.

Option 2: same as above with a player pool, except assign a dollar amount for each player. The new manager could be given more than the 300K we start with and use that money to buy players from the pool that they want. The money they dont spend they keep.

- An example of this is just like daily fantasy sports. Your given 100 dollars and you try and build the best lineup you can based on player values.


I kind of like that. I don't think it's a full solution by any means but it's definitely an improvement, which is sadly where the I have no pull factor comes into play.

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From: WardoYT
This Post:
00
288297.37 in reply to 288297.34
Date: 7/7/2017 2:36:13 PM
Overall Posts Rated:
9595
Me and my students of the game who I teach on here has a very distinctive strategy to get ahead of new players and seasoned Div Iv players. I have had a lot of success with my strategy and my 1st student is starting to produce positive results as well. If you give players the option of loaning more than 300k and 500k overextension tax then my teachings are invalid and I will have to start over on them.

This Post:
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288297.40 in reply to 288297.39
Date: 7/12/2017 4:14:46 AM
Overall Posts Rated:
14901490
So in order to make money from training, you need to use subpar trainers. Well everything's great then!

Higher level trainers have higher salaries and higher salary increases. Why do they also have to cost more in signing fees than lower level trainers simply because lower levels are created in greater quantities??

Last edited by Lemonshine at 7/12/2017 7:15:02 AM

This Post:
00
288297.43 in reply to 288297.42
Date: 7/12/2017 7:04:55 AM
Overall Posts Rated:
14901490
Everything works that way here if you haven't noticed it.
Ah mr. negative.

It does not have to work like that. It is a choice.

And it's not like you don't get a good player if you plan your training on lower potential and with a lower level trainer.
Semantics. You do get a worse player or the same player in a longer time. So you get a worse player.

It is mind boggling that people who have played this game for a long time and should really be able to understand how it works still support lower potentials like level Z.E.R.O. aka announcer, level 1 aka bench warmer and so on and support slower training.


Last edited by Lemonshine at 7/12/2017 7:59:06 AM

This Post:
22
288297.44 in reply to 288297.41
Date: 7/12/2017 7:14:18 AM
Overall Posts Rated:
14901490
Well making compromises has always been a big part of the game. You cant have everything.
So if higher level trainers were more common, you wouldn't have to make choices and compromises? Good to know.

You folks are the prophets of doom. No change can ever be good for you. You can't even manage to argue with logical points. Please, answer the original question. Manon at least tried, he said that's the way things are, although it has no idea why the system should be the way it is. So why, logically, a coach with a much higher salary and salary increase should be rarer and cost more to hire? ESPECIALLY if, as the other prophet of doom says, he is not worth the extra cost, not even close?

You fellas are saying: lvl 6 trainer costs 600% of a lvl 4 trainer and adds 10% training. And you hail that as a great compromise and a sensible trade-off? spend 600% or -10% training, what?


The reality is lvl 2 to lvl 7 should be ALL equally available. THEN you'd have a real choice, one that makes economic sense even for you doomsayers, and incidentally it would be good to drain money from the economy AND boost training.

Last edited by Lemonshine at 7/12/2017 8:03:34 AM

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