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Suggestions > [Official] Salary Formulas update

[Official] Salary Formulas update

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This Post:
00
324393.34 in reply to 324393.32
Date: 6/29/2024 5:26:07 AM
NakamichiDragons
II.3
Overall Posts Rated:
23032303
Second Team:
Little Computer People
As diplomatically as I can write it, I am not a big friend of having discussions about a topic (which already has been suggested multiple times and discussed exessively) again on a different channel (discord) and/or trying to give it an official character by naming the thread „[official]“ … That’s like crowning myself king.

@alonso: i think the question is legit 🤷‍♂️

Hey, sorry it was me who requested Alonso to create this thread.

You can see the staff on this page: (/community/bbstaff.aspx). His name is on that page multiple times.

Okay, fine … but that should be visible, that it is an official statement of a GM. And it should not be possible to add or remove the GM or whatever prefix.

Hey!
You can consider me part of the staff. I do not have any specific role or a tag. Hopefully that clears this out!


@Alonso: Where is the problem to express clearly„You may have missed, but I am a GM and etc. pp.“?

Finally, I agree with all, that discussions should not take place on Discord and BB, official discussion should only take place on BuzzerBeater!

To answer the salary question as a homegrown-manger: i am fine with every adjustement to balance this game, but changes may affect homegrown-teams in a more significant way, so I agree with:
- only for rookies drafted Season XY
- at least 5-8 seasons in advance (NOT RL DAYS!!!).
- some kind of BuzzerManager-Feature for Salary calculation

founded in S3 IV.5 (34234) - returned in S28 IV.7
Message deleted
This Post:
11
324393.39 in reply to 324393.35
Date: 7/1/2024 1:03:02 PM
Overall Posts Rated:
138138
I don't know if the opinion of a newcomer will be interesting to the new owners but I think that salaries should be weighted, at least minimally based on the age of the players.
That is to say, a very young player who, well trained, could rise a lot should have a salary slightly higher than what he had at the start of the season, I'm not saying what he will theoretically have at the end of the season, but something higher because it is assumed that he will give up something more.
On the other hand, the opposite happens with very mature players, each year their performance drops a lot and therefore the price that has to be paid for them is much higher than the performance they give on the field.

As a BBfiction proposal, it would be to have the possibility of signing contracts with the players for 2 or 4 years (with annual updates like now) but that they are not a commodity in the hands of the teams and they have a minimum decision-making capacity. If the contract is fulfilled and they are free, there must be an auction for them not for the purchase price, or not only for that, but also for the salary paid or the level of the team.

From: deanswer

This Post:
00
324393.41 in reply to 324393.40
Date: 7/2/2024 2:04:33 PM
deanswer
II.4
Overall Posts Rated:
186186
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

S52 CUP WINNER S66 BBM11 winner "non dire gatto se non ce l'hai nel sacco"
This Post:
22
324393.42 in reply to 324393.41
Date: 7/2/2024 5:25:30 PM
deanswer
II.4
Overall Posts Rated:
186186
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

and to put a maximum wage to pay at 250K, does not matter if real salary would be higher, max you will pay 250k
this is a way to let people train new (crazy) profiles
Give more value to top players and NT players.

and train 3 skills players with no regret

S52 CUP WINNER S66 BBM11 winner "non dire gatto se non ce l'hai nel sacco"
This Post:
22
324393.43 in reply to 324393.42
Date: 7/2/2024 7:10:22 PM
Overall Posts Rated:
138138
and to put a maximum wage to pay at 250K, does not matter if real salary would be higher, max you will pay 250k
this is a way to let people train new (crazy) profiles
Give more value to top players and NT players.

and train 3 skills players with no regret


If the maximum salary limit (for example at 250K as you indicate) included the prohibition of accumulating more than two or three players per team with that maximum salary, I would see it as correct. Otherwise it would be an incentive to create countless monstrous players without fear of paying a million dollars for them.
Naturally, the national teams could line up as many players as they have available with the maximum salary.

This Post:
33
324393.44 in reply to 324393.1
Date: 7/4/2024 3:40:15 AM
Ziuwari
ACBB
Overall Posts Rated:
880880
I don't think any big change in the salary formulas is needed right now. Outside tactics are already stronger than inside tactics but inside tactics are viable because teams can afford to have players with huge OD. An increase in the cost of OD would finish that, and it would probably end in everyone playing outside tactics like in the early days of BB. If you want to increase the cost of OD (which is comprehensible since IMHO that skill is too good in salary/performance ratio), it would also need to be accompanied by a effectiveness decrease of outside tactics. But, in any case, I think these kind of changes should be implemented very progressively, along no less than 5 seasons.

If I had to change anything related to skill cost, I'd change passing. And it'd be a decrease in salary for PG.

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