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From:
Digging for Change
To:
brian
This Post:
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9797.34
in reply to
9797.33
Date: 12/13/2007 7:49:30 PM
Overall Posts Rated:
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Finally someone has said where i was going with my point. I didnt want this thread to be about the in game element, rather the effect on your team for the next game. This thread was not about complaining and want to stick to the topic. I shouldn't have to mod my own thread here GM's. Thanks for the input as now I know how it's being abused.
Again, the changes seem to make the tactic more viable instead of a deterrent.
If in my league I went 2-11, but made the touney finals then I would call my season a success because I still made money and will now get some top flight talent in the draft.
Usung TIE all season is not a strategy period. I am sure that was not the intended use but someone has to abuse it. Call it what you want but you guys who are pounding your chest as victors because you were able to have a success story doesn't make the tactic right.
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From:
Bobos Playhouse
To:
Digging for Change
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9797.35
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Date: 12/13/2007 8:02:45 PM
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Isn't it fitting on the day baseball hears from George Mitchell, we hear about TGH (Tactical Growth Hormone) in Buzzerbeater..... Get your popcorn ready
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From:
michaelowe
To:
Bobos Playhouse
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9797.36
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9797.35
Date: 12/14/2007 4:20:26 PM
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I just won the English Tournament. In the semi I played CT and won. Others have said now I had enthusiasm 2 I will loose the final as can't play CT again. 1st off why couldn't I? I did and I won. 2nd my oponent in the final probably didn't play normal in the semis and then CT in the final, why wouldn't he have played CT too in the semi? I see the point about TIE all season so you start the semis on say 9 not 5, and sure I now plan to do that anyway to get enthusiasm back up for the playoffs, but what's the big deal? Surely the style of CT/TIE was more important than the enthusiasm going into the game?
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From:
stogey23
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9797.37
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9797.36
Date: 12/23/2007 9:07:34 AM
Overall Posts Rated:
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I'll throw my weight (growing considerably through the holidays) to drop Enthusiasm. It's something taken from Hattrick that is not necessary here in Buzzerbeater.
Just get rid of it.
Friends Do not Let Friends Play 2-3 Zone
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From:
Digging for Change
To:
stogey23
This Post:
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9797.38
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9797.37
Date: 12/24/2007 3:01:01 AM
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Thanks for your input. It honestly isn't
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From:
artryx
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9797.39
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Date: 12/24/2007 5:31:17 AM
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I think there is some realism in the system. In the NBA, we see it when a team would just take it easy in the regular season, try to make the playoffs and crank it up at the postseason (ie San Antonio).
What is not realistic however is going TIE for a few games and for the next month your Normal is at an 8 or 9. If the season is a marathon, starting slow does not mean that when you go to your normal pace, it will be quicker. What it means is that you got that reserve energy to make a sprint at some point.
If I get $5 a day and I only spend $2 for 2 weeks, that don't mean I have $8 to spend for the next 2 weeks and have $30 to blow at the end of it. I still have my $5/day but with an extra $30 when I need it.
What I am suggesting is that you can TIE all you want and let your Enthusiasm get as high as you want. But when you Normal, your enthusiasm for that game should be at most 5, not whatever level >5 it is at that point. Coz its just another game. I may be more rested but that don't mean I'm going to exert extra effort. If it is <5 however, it means, that the team is tired and can't really perform to their usual level so even if they noral, they won't get a 5.
Sorry for the long post, I wanted to explain it as clearly as I could and I don't even know if I did that.
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From:
gdonovan
To:
artryx
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9797.40
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9797.39
Date: 12/25/2007 9:47:05 AM
Overall Posts Rated:
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If I am following this post correctly, thats the issue. It isn't the TIE/CT for a game, it's the attitude results.
I don't think the game needs it. It is a hold over from HT and adds more issues then it solves.
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From:
yanivsag
To:
Shay
This Post:
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9797.41
in reply to
9797.20
Date: 12/25/2007 10:29:09 AM
Overall Posts Rated:
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against a Very strong team than in order to win i played CT
The cat is out of the bag ;)
Adomole knows?
He was very frustrated after the match...
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From:
Shay
To:
yanivsag
This Post:
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9797.42
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9797.41
Date: 12/25/2007 6:33:08 PM
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of-course... i told him right after the game...
"Dont get mad, Get even" -Robert F. Kennedy
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From:
Sosta
This Post:
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9797.44
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Date: 12/16/2008 5:13:42 AM
Tiptoners
III.14
Overall Posts Rated:
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CT, TIE and Enthusiasm are great features of the BB.
It brings more realism and much more strategy.
Its strategy when to use, how to use them and in what environment. It is long term planning to get you where you want to go. Now if it works it depends on your opponents (environment) as well on how well they (and you) use these features and how well they scout their opponents and their tactics and evaluate their strength in order to see if they ll lose playing TIE etc. That is plain strategy and long term planning and not just load, aim and shoot.
And yes real coaches tell their teams when to take it easy so they keep their strength (enthusiasm) for more important games.
And yes real coaches tell their teams that this game is (if not the most important), one of the most important games of the season in order to achieve their goal so they should give anything they got!!
And yes after such a game the team is more tired (less enthusiasm) and cannot perform the same on next game. There are hundreds of such examples in basketball and in football as well where a team makes a big effort wins a very strong opponent (and everybody says wow what a great team) and then the next game they lose from a much lesser opponent because of their tiredness and everybody says wow what happened to this great team. So it is strategy how to use it and when.
So please leave it as it is and keep this game interesting that makes you think and plan and dont make it just plain clicks.
Unless you want a game like HT where your main objective and all you do is train and trade players.
This I dont want and that is why i came here so apart the strategy of building my team (which includes training strategy and _SOME_ players trading) I want to use my brain and make plans, strategy and tactics in order to win- achieve my goals and make the difference from my opponents/teammates.
Now if these features need some tweaking that s another issue and only the BB dev people can say that from the statistics they have from the total of the BB games.
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