Tactics are not so important in BuzzerBeater
That's exactly my point. They should be more.
But not because I am not good enough to take the best from the GE... because it would be more fun. As simple as this.
When you say "
tactic", you probably mean "look inside, run&gun, motion...", what is a poor concept of tactic. This "
tactic" is not so important in BuzzerBeater. It is just a limited model for the simulation of the "pace" and "focus" in real basket.
But "
Tactic" (with capital letter) is something much wider than just setting "look inside" and set a line-up with 3 centers. This "
Tactic" involves the design of players with training according to your long-term strategy.
Anyway, everybody is free to build their own kind of team based on their basketball knowledge or personal preferences, and use whatever "tactic" or "Tactic" accordingly. What I don´t like is that those who fail in this, are willing to change the game engine instead of changing their mind.
I may be wrong but I have the feeling that some users who don´t fully understand how the GE works, are trying to promote GE changes on the basis of a very simple view of the game: tactics and ratings.
My apologies if I´m wrong, but that's my feeling from reading this long debate thread.
I am from Spain (one of the biggest BB countries which is, by the way, very under-represented in these kind of discussions), and in my conference two pretty well-designed "inside teams" played the conference final after defeating strong outside teams and even suparssing the "incredibly powerful" HCA... and another inside (but versatile) team of my conference played the final of the national tournament.
Shall I promote a game engine change to favor equilibrated teams against highly specialized outside/inside teams?
Last edited by Emilio at 1/26/2010 9:53:45 AM
¡Me aburro! (Homer Simpson)