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Analyzing pops in Cross-training!

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This Post:
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192339.345 in reply to 192339.344
Date: 9/23/2011 12:20:32 PM
Overall Posts Rated:
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This week I trained passing and poped passing (normal) and rebouding (cross-training effect).
Some weeks ago, trained jump shot (guards) for 3 times, and had 2 pops at outside defense.
So far: 3 pops, from the cross training effect.

This Post:
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192339.346 in reply to 192339.1
Date: 9/23/2011 8:26:42 PM
Overall Posts Rated:
209209
Hi, doesn't look like it's in the list yet, so here goes:

Training: Rebounding for PF/C

Player: 19 years old listed as PF.

Pop: Rebounding 7->8

Pop: Handling 5->6

His RB was his 3rd best skill. HD was his 3rd worst skill (or 4th if you include stamina).

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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192339.347 in reply to 192339.346
Date: 9/25/2011 10:14:04 AM
Overall Posts Rated:
2222
This week I trained Pressure and got a pop in JS from one of my players, which also happens to be his highest skill.

Canada NT Manager
This Post:
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192339.348 in reply to 192339.311
Date: 9/29/2011 7:04:18 AM
Overall Posts Rated:
744744
Hi
I made little experiment this week. I decided to waste my money and I bought 27 scrubs - 18-19 yo (because the fastest possible speed of training), potential >= 6, salary < 4k (because of guarantee they aren't capped), price = 1k (the cheapest). Finally I had 40 players in roster during training. And I trained FT this week. I hunted for cross pops and I expected few and maybe even in two different skills.
Other important information - most of these scrubs didn't play in last week (only 7 of them). And probably no one of my players is capped.
Result:
- 14 pops in FT
- 0 other pops.

So we can make little brainstorming and try to analyse this case. I have few hypotheses (the are only speculations):
- training of FT doesn't increase other skills (probably wrong because of information in first post in this topic)
- effect of cross training is very small
- to gain cross training during training of FT player has to play in week
- to gain cross training during training of FT player has to play in week on training possition (related to skill, which should pop thanks cross training)
- summary effect of cross training is constant (independent of number of trained players) and this effect is spread over all players (more trained players means less effect for each of them)
- effect of cross training during training of FT is independent of age of players.

Other my hypotheses (not related to this case):
- in one week all players in team train the same skill by using cross training. We should find two cross pops in different skills to reject it.
- if all players train the same skill it means that level of skills don't matter, skill trained thanks cross training is selected totally randomly.

This is, by far, the most interesting post in the whole thread. Did you only experiment for a single week on FT, or are you still training FT?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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192339.349 in reply to 192339.339
Date: 9/29/2011 8:02:42 AM
Overall Posts Rated:
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RB trained (ofc PF/C), technique popped also.


What is technique? Handling?

This Post:
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192339.351 in reply to 192339.348
Date: 9/29/2011 8:25:00 AM
Overall Posts Rated:
12061206

This is, by far, the most interesting post in the whole thread. Did you only experiment for a single week on FT, or are you still training FT?

I am (was) frustrated because until now this "the most interesting post in the whole thread" was without response ;-) So I'm not sure users in this topic are interested to discover how cross training works ;-)

No, it was only one week single experiment because in other weeks I didn't use team training. Maybe in future (during short weeks between seasons).

I'm still waiting for my first cross pop ;-)
I'm not sure I have bad luck and I should be unhappy becaue of this reason or... 0 cross pops means that I have well rounded players and I should be happy because of it ;-)

This Post:
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192339.352 in reply to 192339.351
Date: 9/29/2011 9:01:34 AM
Overall Posts Rated:
952952
I am (was) frustrated because until now this "the most interesting post in the whole thread" was without response ;-) So I'm not sure users in this topic are interested to discover how cross training works ;-)


I read it carefully the same day you post it and am very interested in continuation of your experiment. Sorry if I didn't reply to it...I'm looking forward to more weeks of your experiments, because the thing that bothers me the most is if those 10% of cross-training go all in one skill or are distributed among two or more skills. Few more weeks of your experimenting and I'm sure we will figure it out.

This Post:
22
192339.353 in reply to 192339.351
Date: 9/29/2011 9:02:58 AM
Overall Posts Rated:
744744

This is, by far, the most interesting post in the whole thread. Did you only experiment for a single week on FT, or are you still training FT?

I am (was) frustrated because until now this "the most interesting post in the whole thread" was without response ;-) So I'm not sure users in this topic are interested to discover how cross training works ;-)

No, it was only one week single experiment because in other weeks I didn't use team training. Maybe in future (during short weeks between seasons).

I'm still waiting for my first cross pop ;-)
I'm not sure I have bad luck and I should be unhappy becaue of this reason or... 0 cross pops means that I have well rounded players and I should be happy because of it ;-)

I mentioned earlier in the thread that we're kind of wasting our time "analyzing pops in cross training" if we're not, well, you know, analyzing anything. Making a list of cross training pops isn't analyzing, it's simple data collection.

I think we as a community need someone to really do an experiment like this, so that we'll know some answers to a lot of the points you mentioned (i.e., is it possible for more than one skill to be cross-trained in a single week?, etc.). Without a decent trial run, all we are doing is telling everyone we got an arrow somewhere, which is a waste of everyone's time IMO.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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192339.354 in reply to 192339.352
Date: 9/29/2011 9:20:35 AM
Overall Posts Rated:
12061206
It's better if others, who have plan to use team training, will try do the same.

And it's better to buy players and to fire them before weekly update, because You can buy them for 1k, but their salaries are = 2-3-4k ;-) So sum of their wages will be 2-3-4 times higher ;-) And for example 20 players x 4k = wasted 80k, not 20k, it's visible difference ;-)

This Post:
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192339.355 in reply to 192339.354
Date: 9/29/2011 9:26:00 AM
Overall Posts Rated:
952952
By firing such players I'm afraid they will vanish - players under 5k don't get enlisted if they're fired or "retired" with their team. I think a lot of people are doing this and less and less such players will be in circulation. That's why I'm holding onto my scrubs instead of firing them each week and replacing them. When their abilities will start to deteriorate, their wage will go under 1k so they will be "affordable"

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