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How to play against FCP

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This Post:
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164766.35 in reply to 164766.34
Date: 11/26/2010 3:10:54 PM
Overall Posts Rated:
272272
i think smedlock has pointed out perfectly what is FCP. its easy to decide if you read his post.

From: Scor3r
This Post:
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164766.36 in reply to 164766.11
Date: 11/27/2010 3:52:20 PM
Overall Posts Rated:
00
I am going to plan to do FCP in my upcoming scrimmage after i got my ass beated with a 90-65 loss to San Fransisco Vipers.











___________________________________________________________________________________________________
The line is the court
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The brackets and arrows are the players and the hoop
__COACH_______________________________________________________________________3Point Line____________
That is what this diagram shows

This Post:
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164766.37 in reply to 164766.1
Date: 11/30/2010 6:51:26 PM
Overall Posts Rated:
699699
Good and easy win ;)

This Post:
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164766.38 in reply to 164766.37
Date: 12/1/2010 12:33:12 PM
Overall Posts Rated:
205205
Yeah, thank you all for the support and advice.

It really was surprisingly easy, and the final 13-pt margin doesn't even tell the story as my team led by 31 by half-time, so my bench played the entire fourth quarter in garbage time where I lost some of my advantage. I'm pretty much looking forward to the Playoffs, as there is only one team i Haven't beaten so far this season, and that was at their place and barely, so if I can win the second encounter I'm guaranteed to meet them in the POs at home (unless I lose some more matches).

This Post:
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164766.39 in reply to 164766.25
Date: 12/5/2010 6:07:10 PM
Overall Posts Rated:
6060
Should I take it for granted that if I got better handling than passing I should use fast pacing tactics?

So here's my confusion. I have a better handling team, but with low stamina. As we know, fast pacing tactics tire your players faster, so they give less on 3rd and 4rth period. So what tactic should I generally use with teams that are equality good as me, faster or slower?

This Post:
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164766.40 in reply to 164766.39
Date: 12/6/2010 3:52:32 AM
Overall Posts Rated:
344344
The general idea is exactly that.

As we know, fast pacing tactics tire your players faster
Thats is just a guess, and i never saw any BB mentioning something like that, or any prove about it. Even if its true, improving the stamina is not that hard isnt?


This Post:
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164766.41 in reply to 164766.40
Date: 12/6/2010 4:29:39 AM
Overall Posts Rated:
33
Check out this game: (27553503)
I played against team that plays almost all games FCP.. I didnt choosed fast or slow, i took standart BO.
Well i can say his pressing didn't worked very well he got more TO than me.. i had much better ratings at offensive flow, so i guess thats why i got good game.

PS. But something is very wierd still he got 17 blocks in game.. thats hight i think..

This Post:
00
164766.42 in reply to 164766.25
Date: 12/9/2010 3:55:39 AM
Overall Posts Rated:
952952
I have built an all around passing team, and i say that i prefer motion over RnG 99/100 times. I am using that route for the last 2 seasons. Result? 2 cups and 1 'ship, and the 2nd one is just a matter of time to come.


It's easy playing Motion when noone in your league knows how to play against it (hint hint: 1-3-1 absolutely kills it, that's why I prefer R&G or Push the ball)

This Post:
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164766.43 in reply to 164766.42
Date: 12/9/2010 5:47:31 AM
Overall Posts Rated:
344344
Well no. 1-3-1 zone is the 2nd worse D on the game after FCP in my eyes. In that case my big men who have good JS will get lots of shots, rebounds, and lots of fouls. I can understand the 3-2 zone, but 1-3-1 is a desperation move on a try to steal a game.

This Post:
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164766.44 in reply to 164766.43
Date: 12/9/2010 6:26:45 AM
Overall Posts Rated:
194194
I agree. 1-3-1 should only be used when the opponent's rebounding is horrible because otherwise they'll steal many offensive rebounds and score more points from that.

This Post:
00
164766.45 in reply to 164766.42
Date: 12/9/2010 7:30:12 AM
Overall Posts Rated:
6060
the only case in which 1-3-1 zone would be effective (or at least not destructive) is against RnG. 3-2 zone is most suitable against Motion or if you have a really very strong defense, Man to Man is recommended in almost all cases.

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