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merchandise profit

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From: w_alloy

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205312.35 in reply to 205312.34
Date: 1/6/2013 6:09:52 PM
Overall Posts Rated:
112112
I see 4 reasons why the cats' merch isn't higher, and potentially much higher. Merch is very mysterious and it can be especially insane when pertaining to own nationality and NT. My friend had something absurd like $360k weekly merch with a one-man, $5k roster. I've seen users in other nations with ~$250k merch and wouldn't be surprised if a few teams in my league have hovered around $200k. That's not overrated spread over the course of 14 weeks and x amount of seasons.


Interesting, would love to hear more about these ultra high merch teams. If one could predictably attain this I would readily admit I am wrong about merch income.

From: Tangosz

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205312.36 in reply to 205312.35
Date: 1/6/2013 6:31:19 PM
Overall Posts Rated:
573573
40K seems very low for a D2 team. I make 40K with my 3 home drafted guys and a number of other Americans. I've heard of all/mostlyl American teams in D2 making 75-90K in merch.

Also, the promotion bonus affects merchandise too. When I promoted to D3, I was making 45-49K in merch (even with lowish salary home draftees). Seeing as you've promoted every season, you're getting decent merch even with mostly transient, foreign players. Once the promotion bonus wears off, you'll likely be making a fair amount less.

Now, merch is not likely to ever be a make or break thing. But at some point, most teams earn about the same revenue, so the extra 10-20K means a good depth player, or some scouting, or just extra 140K over a season.

From: w_alloy

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205312.37 in reply to 205312.36
Date: 1/6/2013 7:00:28 PM
Overall Posts Rated:
112112
League average for merch in my league is 50k, would be curious to hear what it is for other D2 leagues. It is a fair point that I am getting a promotion boost but I think you might be overrating it.

10-20k per week is certainly nice but in D2 you can save a lot more than that in salary efficiency and better deals by having ten times as many options when acquiring players.

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205312.40 in reply to 205312.39
Date: 1/7/2013 8:18:34 AM
Overall Posts Rated:
766766
we have been having a discussion in our league forum about merch recently.

me and another guy have very similar merch.

I think a conclusion that ive come to is that training of players whom are home grown is better. he is training 3 locals that he purchased, whereas im training 2 draftee's, yet our merch is the same.

There are some other differences, but ive just got this sneaking suspicion that if ur training them, then they contribute a higher factor than if ur not training them.


From: GM-hrudey

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205312.45 in reply to 205312.44
Date: 1/7/2013 11:58:41 AM
Overall Posts Rated:
32293229
Time with team does seem to help. I've generally been 25% to 50% above league average with low to average overall salaries (and even now when I'm right at the league average salaries, I don't have a lot of big salary guys eating up huge minutes). I'm right around 43k per week now with a decent run this season.

I'm partially with w_alloy on this. The merchandise income itself is far less significant than making sure that the players you do have are salary efficient. But if you can manage to have a lot of homegrown or long-term national players who also fit that salary profile, it's the best of both worlds.

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