Thanks for the correction, I did mean it's hard to train multiskilled players.
In this case people would not bid salaries up to high etc. on good players since they know they can't win auction if current owner plans to keep~ this means you get cheaper for any player you train probably. That means bidding starts at a minimum that player is willing to accept to play for anyone.
This is the biggest flaw of proposed system. You can not bring salary negotiations into an online game. You can not have different salarys on players, depending on the strenght of the club hireing, his wife liking the schools there, his nationality etc. This would create a hectic system. I can not understand how you get more realism, by creating contracts, that end next season at the same time they were signed. Contracts can be signed at any moment, but they always end at the end of the season (unless it's a 10 day or temp contract within the season). This obviously would create crappy, must be online now offseasons, additionally it would create a problem with the servers and processing the offseason.
What would the transfer list look like? I see all players contract end times? See only players that have contract ending in 3 days (this is utter bullshit as I know usually contracts end at the end of the season, unless you are canned).
Contracts have clauses in them, as you said, that a higher division club can buy him out. So I can buy out my next cup opponents players?
Cash bonuses being a part of the player signing. So in order to avoid getting scrubs you must maintain yourself a decent weekly income, otherwise there is no way you can keep your players for the next season (contract period). There would be a lot of one season butterfly teams. Save all the money, crank up your "salary cap", try to win, can't sign good players because of no weekly income. Have a middle year and then try again.
I don't see any upside to training in this system. You say you should train players for your own team. It's currently also the best tactic to train your players. Weather to train them from scratch or buy good level player and try to add training to make him great. There is no way a team can train all the players he needs. You get better result in small countrys, as you can easily train 3 players, 1 pos. Lower division create those middle class players, when sold to higher division clubs, will get trained from that point on.
The current system is not flawless, but it's a lot more suitable to an online game, than contract negotiation suggestion.
Last edited by Kukoc at 6/16/2012 1:36:16 PM