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Atrocious JS with prominent JR ...

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258700.35 in reply to 258700.30
Date: 5/20/2014 4:16:12 PM
Overall Posts Rated:
137137
where are you getting that I said it was difficult to manage??? I don't remember saying anything of that nature... I said instead of having so many thing to hinder js/jr/, just use stamina. I said nothing about the management of it. If you want to base argument on that, then I don't have issue with it, the management. I said one has to go in my small opinion.

It no point in having this stuff on the same area on players. Games shape and stamina are almost the same things to me. It just players tired, playing poorly. . I don't have argument with management of minutes for gameshape. I dont care to say to thing of management of it . I said nothing on that area

Me personally I would like just let be stamina only. This way js/ jr would be more effective and fair to the tactics.<< this is what I said.

From: Mr. Glass

This Post:
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258700.37 in reply to 258700.36
Date: 5/20/2014 10:39:48 PM
Overall Posts Rated:
137137
it no easy answer to js/jr price or anything in my small opinion.. I was saying st and gs are almost the same to me.. I dont see much of difference.

As far 2-3 zone I play 3-2 a lot and saw a game and saw how it worked. Some say it based on sg.pg.. this is half true. it based on team inside defense with guard having high od maybe id as high as 6-8 id (which slaray gettable for everybody down to level 5). put two. Sf in the game once as Pf or dynamic PF who can drive. but they both have Id/od very high. This creates the pressure in 2-3, it shuts down the outside game as well as the inside game it creates steal as well.

The reason how I know this is because my Od is very high in the guards. I could understand what I was seeing .in the game, I think 2-3 one work good well with a fast offense to suit it and also patience. because it suppose to create steals.. I think R&g very work well with it too.

So in small guard need some id but very high od. the sf need both high. the pf/c need just high id. This is just a theory not a fact. I know the only factual part is the whole need inside defense nd guard need around 6-8 inside defense.


From: GM-hrudey

This Post:
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258700.39 in reply to 258700.38
Date: 5/21/2014 6:40:16 AM
Overall Posts Rated:
32293229
I wish the 2-3 zone was as easy as that to get to work. I used the 2-3 zone in a game i was sure to lose just to see what it did: (71840643).
There's not much more in that game i could have done about the defensive part. I got three bigs defending the paint that got 15+ ID/SB and 8+ OD. None of the guards have low OD and the two starting has 8+ in ID to.


But I thought we had heard that SB should fix the 2-3 zone.

Unfortunately, the 2-3 zone in most cases is like a small store that has had problems with customers stealing items from the shelves deciding to put the cash register outside, unlocked, so people would stop coming in to steal the product. It might stop you from getting beat inside quite so much, but it certainly won't stop you from getting beat.

This Post:
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258700.42 in reply to 258700.41
Date: 5/21/2014 1:08:35 PM
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This Post:
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258700.43 in reply to 258700.6
Date: 5/21/2014 6:53:12 PM
Overall Posts Rated:
116116
They are both important. Imagine a player with phenomenal JS but average JR (unfortunately those badly trained players exist). He will demand the ball to shoot every possesion but he will be pretty inefective from long range

In certain situations this is a great player. If you play outside tactics, he will mostly shoot midrange jumpers that are easier to convert than 3s. Of course you can't put such player at PG spot, and in certain conditions neither at SG.

Demanding the ball depends also on level of driving, his teammates' shooting and quality of the opponent's player that is guarding him. So to say he will demand the ball to shoot every possession is a very bold thing to say. Also why would you put him in a position to shoot from long range with JR 6? He would be great at SF spot in Motion for example.

From: Mr. Glass

This Post:
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258700.44 in reply to 258700.38
Date: 5/21/2014 10:36:58 PM
Overall Posts Rated:
137137
you have to play 2 small forwards one or both being dynamic, one in pf slot . With salary prices its is damn near impossible to do, but its do-able with a balance veteran high exp, this is kicker in a way . 2-3 is based on inside defense also steals. You allow them pass the ball inside and trap it. Rebounds don't seem to work in 2-3 zone because it more steal based in my small opinion . As matter of fact 3-2 zone reb are better/easier to get. Funny but true.

Good passing beats 2-3 zone( it could be more of the player handling and dribble/driving, but IM assuming the passing is moreof what make bust so much). The better the oppenent passing the more you be will carved(this seem to get outragous in the 2nd hlf of games). Again the kicker is 2 dynamic sf's .which mean two high skill sf( nt level almost) that can do everything, one pf slot.. Since 2/3 zone allow the passing to inside to steal or create trap to the ball.( you need players who can steal ).. What this does is seal everything up, create steals.. A dynamic Sf is the key to 2/3, Im think also a dynamic pg sg/sf and pf in any combo would work. I don't think center matter much. Sb don't really work as much as it should.

2/3 It can work versus anyone. try patience or motion as offense.. run&gun is hard because its wild shooting which equal low % in fg but it seem to work on my level level of play, on your level I don't know.. it does help the fast breaks which I think wont change regardless of level of play. I don't think 2/3 has any defense boosts except for in the 1st half . You can be up by 15pts at the half and crumbles the 2nd half. It has happen to many times. I cant explain that.

2-3 zone seem to work well with high enthu. This just my take, not a sure fact. In small a 4 guard offense almost , high exp maybe ?? 2 sf dynamic is a must I know for a fact..

Last edited by Mr. Glass at 5/21/2014 11:09:58 PM

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