so the calculation for the first season would (4k salary + 35k par+20k yt)*12, that's around 700k and the next 2 season would be closer to that than your calculation which is only true for the 4th season of training. pair that with 2 more trainers and you can make a nice profit.
Except farms can't do that because they can't afford that kind of salary for 3 players in lower divisions (due to smaller weekly economy). Which is when a 'system' may come in handy to redistribute these players to other willing managers when the salary becomes too high.
Is it the best you can do? no.
It's not even close to the best. Training is already not profitable, especially training top end potential players. Wolph is right about this. The best bet to make more profit than trading (even with all the restrictions) is to acquire 6 lvl 8 potential players who can be made into SFs. Do 2 position training for the first 2 seasons, sell 3 and train the others for another 4-5 seasons. All with a lvl 4 trainer. Then sell the 3 you kept around 125 TSP or more. That may make you a profit.
What you are advocating however is something entirely different. You have 3 general outlines:
- train only primaries and cap the player
- train primaries first, make his salary explode to the point you will have to give up building a competitive team and THEN train secondaries like that guy is doing with the 24yo
- make a plan, train secondaries up to the point where you are still guaranteed to hit all your primary targets and THEN train primaries.
You advocate this second, while every reasonable manager without an agenda on BB will tell you: do the latter or mix it. When they are young trainees are bad no matter what position they play, but when they are older and cost more you get to use them at the positions where they are most useful. This, and the fact you pay millions less in salary over the course of a player's life if you do secondaries first and primaries after. ANYONE with a shred of common sense understands this.
What you are advocating goes against both financial and strategic interests of trainers. And yes, OD and PA do matter for big men and PA is very trainable considering it is not affected by height. JS is irrelevant, I'd never train it on a 7'0'' C for salary reasons, in fact a lower initial JS is usually better as you save tens of thousands in salary every week later on. HA/DR are also almost useless on a C, provided you have enough flow to get them the ball. I had a 1 HA/1 DR player in D1 who took a higher amount of dunks and inside shots (and fewer layups).
Edit: forgot to mention, Alon specifically said there were no cross training facilities, so what you believe doesn't matter, there's just the truth.
I'm just saying no gym is also bad. CT on those guys will give you extra pops at 15k extra weekly cost. Consider this: checking the trainers prices I think 'par' for a lvl 6 is well over 80k right now, lvl 5 is well over 40k (may be closer to 50k) and lvl 4 is probably under/around 20k.
By par I mean the true average cost per week of a trainer when spread over the holding period. You can calculate when your average weekly cost starts increasing (it will decrease for many weeks as you amortise the initial fee) and what the average salary is then. That value for most trainers of the same lvl is what I call 'par' cost and this amount should never ever be higher than replacing the trainer for one that can be bought for 1k, assuming you fire the trainer Saturday or Sunday and replace him with another one the following week.
The difference between lvl 4 and 6 trainer is noticeable but not enormous, so you are better off getting the highest possible CT facilities and a lvl 4 trainer than a lvl 6 trainer with no facilities . The training speed is likely to be quite similar, assuming 3 extra CT slots, but it costs half (and you repay the initial investment in 2 seasons). It also works for lvl3 or lvl4+gym vs lvl 5
Last edited by Lemonshine at 5/16/2019 6:28:28 AM