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M2M or 3-2 vs. R'n'G?

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183697.36 in reply to 183697.35
Date: 5/7/2011 5:49:45 AM
Overall Posts Rated:
205205
Yes, but those are usually desperation plays. And I'd say the simulation isn't perfect in terms of time management. But I'd surely say those layups 5 seconds after steals are meant to be fast break points.

This Post:
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183697.38 in reply to 183697.37
Date: 5/7/2011 6:22:20 AM
Overall Posts Rated:
205205
for the bad time management, notice that a putback takes two seconds to perform. If that was the point of reference, I sure would say that five seconds look about right for a fast break.

in my last Cup match (35566197) (against a Bot, but that way I had enough steals to make the point), I had fast breaks at the following points:

1st quarter, 0:50 left (driving layup, guarded, blocked)
2nd quarter, 8:40 left (top of the key, open, missed)
3rd quarter, 10:45 left (wing, open, missed)
3rd quarter, 7:20 left (top of key, guarded, blocked)
3rd quarter, 5:40 left (top of key, open, scored)
3rd quarter, 4:30 left (wing, open, scored)
4th quarter, 8:20 left (dunk, guarded, missed)
4th quarter, 4:00 left (dunk, guarded, blocked)

My opponent also had fast breaks at

1st quarter, 10:30 left (dunk, open, scored)
3rd quarter, 6:05 left (top of key, guarded, fouled)

now my teams fast break execution sure was bad, but then normally my guys are not a transition team, and I didn't play a fast-paced offense. The fact that three of these shots were blocked means that the player actually was open and could only be stopped by blocking, which would be consistent with a fast break. Also, with one exception, only the shots that were blocked or fouled were guarded.

Last edited by Mathcorejay at 5/7/2011 6:30:25 AM

From: Flamen

This Post:
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183697.39 in reply to 183697.33
Date: 5/7/2011 7:24:23 AM
Overall Posts Rated:
13621362
the problem with the fast break would be it needs a new skill, speed. Maybe with driving and OD you could calculate it, I'm not a programmer so i have absolutely no idea how this would work.

This Post:
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183697.40 in reply to 183697.39
Date: 5/7/2011 7:26:06 AM
Overall Posts Rated:
205205
I'm actually pretty sure it's driving (fast break offense) and shot blocking (fast break defense).

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This Post:
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183697.42 in reply to 183697.40
Date: 5/7/2011 1:16:11 PM
Overall Posts Rated:
1313
I must say i agree with you. I have been looking my games also very carefully.

This Post:
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183697.43 in reply to 183697.42
Date: 5/7/2011 5:20:04 PM
Overall Posts Rated:
9191
What you sometimes see as your opponent's centre getting a RB and 3 secs later laying it in, when your play FCP, c'mon!!
Also, has anyone seen defensive 3 sec violation? They should happen esp. on 2-3 teams.. I've only seen offensive 3 sec violation. ..or 5 sec violation on teams playing Patient or Outside Box and one..
The key is to introduce new features moderately. not like RB on D going out of bounds after a missed FT..

From: Big Dogs

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183697.44 in reply to 183697.12
Date: 5/10/2011 11:12:41 PM
Overall Posts Rated:
432432
i would use 1-3-1 Zone because in the game manual, it says that 1-3-1 is better than 3-2 Zone.

This Post:
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183697.45 in reply to 183697.44
Date: 5/11/2011 1:21:21 AM
Overall Posts Rated:
205205
except that 1-3-1 should only be used by teams that can bear the loss of rebounding, If you rebound worse than your opponent because of 1-3-1. 3-2 ight be the better option.

Also, you need a PF with good OD for 1-3-1.