There is currently 470 players with a current bid (or starting bid) at 5000$ or less. People are still selling low end players.
Lots of good comments since I read this thread yesterday. Forgive me for going back to page 2 to respond to the comment above. I think this is important for illustration.
Perpete is correct. When I did this same search, I found 475 players with a bid of $5000 or less. But let's consider the following scenario:
I just got my new team today. I see a roster of "scrubs." My best players earn $3000 to $4000 a week. The new owner checklist wants me to go buy a player on the TL. OK. If I'm going to buy a player, I'm going to buy a better player than the scrubs I already have. So, I search for players who have a maximum bid of $5000 and a minimum salary of $5000. What do I find? Of the 475 players who have a maximum bid of $5000, only 73 have a salary of at least $5000. That means of Perpete's 470 players, more than 80 percent are players that aren't going to make any team better ... at least not right now. Also, I've read the game manual and I've learned that at age 34 players begin to lose their abilities. Crap, I don't want no old guy who's not going be as good at the end of the season as he is now, so I add a maximum age of 33 to my search. What do I get then? 22 players with a minimum salary of $5000, under the age of 34 and with a low bid.
The thing is, though, 5000 salary is just an arbitrary point as well. I know I did a search just now for players under 5000 salary with at least 36 guard skill points and a current bid under 5000. Now, of course, of those 64 players there are some that are total junk, and others that are certainly an improvement above starting players but still very cost effective. 22 of those guys are 19 or younger, and some of those even have decent to good potential, while 58 of them are age 32 and below.
The same thing happens when you use 24 big man points - I'm seeing 62 currently, 18 of them at age 19 or below and 57 are 32 and below.
And you are signing up some 200 new owners every week and this is what they have to choose from?
Now granted, you don't have to be so cheap when shopping for players. So, let's change our maximum bid to $100,000. New owners certainly can buy at least one player for that amount of money and still have enough left to start building the arena, pay for scouting, buy other players, etc. I still want a $5000-a-week player and I still want a player who won't start dropping in skill after I sign him so still a maximum of 33 years old. And the total is ... 107.
Again, you're signing up some 200 new owners every week and there aren't enough players on the market for all of them to be able to complete the dang checklist ... unless you expect them to sign some old fogey or some crappy player that is no better than the scrubs you handed them on their original roster. Any wonder why new owners don't stick around for long?
The assumption there, of course, is that everyone who signs up immediately logs in, hits the transfer market when they're allowed to, and tries to buy players. I suppose it would be an interesting experiment to track the people who join the game in a given time and see how frequently they log in the first few months if they last that long - not one that I have the time or inclination to do, and maybe Marin's already got some data on that.
But yeah, when prices were falling we went from 40k+ users to 20k+ users, and now that prices are rising, that's causing the loss of users. The simple fact is that this game is a dinosaur in the modern internet, and the type of people who would enjoy it are for the most part already here.