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What about your best trainee 3??

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234374.367 in reply to 234374.366
Date: 8/6/2013 5:29:05 PM
Overall Posts Rated:
432432
That's a beast center. As of right now, I would train OD. I would also tell you to train PA, but he might switch positions to a PF.

This Post:
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234374.368 in reply to 234374.367
Date: 8/7/2013 2:42:22 AM
Overall Posts Rated:
7474
hi all



Weekly salary: $ 3 935
Role: regular starter
(BuzzerBeta)

DMI: 36900
Age: 19
Height: 6'9" / 206 cm
Potential: perennial allstar
Game Shape: respectable
Jump Shot: pitiful Jump Range: pitiful
Outside Def.: atrocious Handling: pitiful
Driving: average Passing: awful
Inside Shot: prominent ↑ Inside Def.: strong
Rebounding: average Shot Blocking: average
Stamina: strong Free Throw: respectable

Experience: pitiful


i have this player. how can I train it?

This Post:
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234374.369 in reply to 234374.367
Date: 8/7/2013 6:38:42 AM
Overall Posts Rated:
213213
Rest of the season i will train PA to get it up to ~12. Then i was just thinking of +1-2 JS, +2-3 OD and then move to ID.

So at age of 25 he probably would look like this:

JS 11 JR 2
OD 11 HA 10
BH 15 PA 12
IS 17 ID 17
RB 15 SB 10

This Post:
00
234374.370 in reply to 234374.369
Date: 8/8/2013 7:15:15 AM
Overall Posts Rated:
4242
Age: 22
Height: 5'11" / 180 cm
Potential: star
Game Shape: strong
Jump Shot: marvelous Jump Range: average
Outside Def.: tremendous Handling: prodigious
Driving: stupendous Passing: proficient ↑
Inside Shot: pitiful Inside Def.: average
Rebounding: mediocre Shot Blocking: pitiful
Stamina: awful Free Throw: atrocious

Experience: mediocre


Hes really behind on his training because I bought him when he was 20 ( I think). Im planning on getting passing to 11 or 12 then doing ID to 10. Then If he hasnt capped by then, ill train JR.


What do you think? How many more pops do you think he has left in him?

Last edited by shoe lover at 8/8/2013 7:16:09 AM

This Post:
00
234374.371 in reply to 234374.370
Date: 8/8/2013 7:19:32 AM
Overall Posts Rated:
9393
With his current build, he's already beyond the high end of his cap (star potential = 18-20, current cap # = 20.08), so he's almost certainly capped already. All of that HA/DR really eats into the cap. So it probably isn't worth training him any further. For example, taking him to 11 PA raises his cap # to 21.12 and will probably take you close to an entire season.

This Post:
00
234374.372 in reply to 234374.371
Date: 8/8/2013 7:21:33 AM
Overall Posts Rated:
4242
True :/. I think I am just going to train him until the end of this season because I want to get a SF trainee who i want to start training next season and I will have to train OD on him anyway.

From: P. Tom

This Post:
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234374.373 in reply to 234374.371
Date: 8/8/2013 8:10:44 AM
Surry Hills Peeps
ABBL
Overall Posts Rated:
12171217
Hey guys, forgive my ignorance on this one, but i have been wondering what these figures were referring to
(star potential = 18-20, current cap # = 20.08

Is it possible to explain what the 20.08 is or how it's calculated?

This Post:
00
234374.374 in reply to 234374.366
Date: 8/8/2013 10:20:38 AM
Overall Posts Rated:
621621
wow, the guy is a secondary skills beast, and he's from your nation. dang!

you certainly need to decide what to do with his primary skills. Pump SB? Build a classic LI center?

Then see how much more can you push his secondaries, until he runs out of time to cap out. I say train him up to 27 years. he'll still have plenty of career left to be a centerpiece of the Finland NT

From: Big Dogs

This Post:
22
234374.375 in reply to 234374.373
Date: 8/8/2013 7:14:32 PM
Overall Posts Rated:
432432
It's the cap score. A perennial allstar, for example, has a hard cap of 22.00, if I'm not mistaken. If a guard's cap score is 15.63, and an OD pop is currently 0.3, their new cap score would be 15.93, assuming the pop in OD.

Here are the cap scores for potential, IIRC:
Star: 18-20
Allstar: 20-22
Perennial Allstar: 22-24
Superstar: 24-26
MVP: 26-28
HOF: 28-30
ATG: 30+

Last edited by Big Dogs at 8/8/2013 7:26:58 PM

From: Turtle

This Post:
33
234374.376 in reply to 234374.373
Date: 8/8/2013 7:23:02 PM
Overall Posts Rated:
9393
So to clarify a little bit further on what Big_Dogs was saying:

Potential in BB is handled as a certain cap range. So starter would be 16-18, star 18-20, allstar 20-22, PAS 22-24, etc. An individual player will have a specific cap number somewhere within this range. So for example, all MVP potential players will have a cap somewhere between 26-28, but a given MVP player could be hard capped at 26.01 or at 27.99, there's no way to tell. That's the random element in potential.

The cap is calculated according to the players' skills based on the player's position. So for a PG, HA/PA have a high cap cost, OD/DR have a moderately high cap cost, and JS/JR affect it very moderately. Inside skills have no effect on salary and a minimal effect on cost. It costs more to get higher and higher pops (e.g. it will have a higher cap cost for a PG to go from 19-20 PA than for a PG to go from 5-6 PA). For a SG, JS/JR/OD affect the cap, but PA is free, which is why you'll hear people talking about wanting high PA on their SGs. SFs are highly affected by JS/REB and moderately by OD/ID, PFs are affected by JS+inside skills, and C are affected by IS/ID/REB/SB. You can find tools to calculate the exact affects of each pops on the cap on the forums here, don't have supporter so I can't find them. USA managers can use bb-usa.net to find this information.

This is also the idea behind primary and secondary skills, and why secondary skills are so coveted. Primary skills are anything that affect the cap (which also affects salary), while secondary skills are the ones that don't affect the cap (and thus not salary either). Hope all of this information I just vomited out makes sense, and is helpful. Anyone feel free to correct me if I'm wrong about something.

From: P. Tom

This Post:
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234374.377 in reply to 234374.376
Date: 8/8/2013 8:15:28 PM
Surry Hills Peeps
ABBL
Overall Posts Rated:
12171217
+1 @Turtle & @Big_Dogs

Thanks guys. I was really confused as to what the
MVP player could be hard capped at 26.01 or at 27.99
calculation was in relation too, it makes sense now that I look at the Training Site and use the info you guys supplied.

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