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merchandise profit

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From: w_alloy

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205312.37 in reply to 205312.36
Date: 1/6/2013 7:00:28 PM
Overall Posts Rated:
112112
League average for merch in my league is 50k, would be curious to hear what it is for other D2 leagues. It is a fair point that I am getting a promotion boost but I think you might be overrating it.

10-20k per week is certainly nice but in D2 you can save a lot more than that in salary efficiency and better deals by having ten times as many options when acquiring players.

This Post:
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205312.40 in reply to 205312.39
Date: 1/7/2013 8:18:34 AM
Overall Posts Rated:
766766
we have been having a discussion in our league forum about merch recently.

me and another guy have very similar merch.

I think a conclusion that ive come to is that training of players whom are home grown is better. he is training 3 locals that he purchased, whereas im training 2 draftee's, yet our merch is the same.

There are some other differences, but ive just got this sneaking suspicion that if ur training them, then they contribute a higher factor than if ur not training them.


From: GM-hrudey

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205312.45 in reply to 205312.44
Date: 1/7/2013 11:58:41 AM
Overall Posts Rated:
32293229
Time with team does seem to help. I've generally been 25% to 50% above league average with low to average overall salaries (and even now when I'm right at the league average salaries, I don't have a lot of big salary guys eating up huge minutes). I'm right around 43k per week now with a decent run this season.

I'm partially with w_alloy on this. The merchandise income itself is far less significant than making sure that the players you do have are salary efficient. But if you can manage to have a lot of homegrown or long-term national players who also fit that salary profile, it's the best of both worlds.

This Post:
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205312.47 in reply to 205312.46
Date: 1/8/2013 5:50:29 AM
Overall Posts Rated:
1212
hey where can i see the league average in merch? thanks!

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