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Bugs, bugs, bugs > Last minute with new Game Engine

Last minute with new Game Engine

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23501.37 in reply to 23501.36
Date: 4/9/2008 9:24:16 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
i'll try to do a more complete analysis of 4th quarter 3 point shots versus normal. I'd be sort of surprised if it turned out to be significantly different as we didn't change the probabilities at all.

I wonder what the math is in real life. On one hand there is more pressure in the 4th quarter, on the other hand the team that is up often plays less aggressive defense to avoid fouling in the act on 3 pointers. So i wouldn't be blown away if there was a slight uptick in 3 point percentage during the 4th quarter.

This Post:
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23501.38 in reply to 23501.37
Date: 4/10/2008 3:11:23 AM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
I could understand a slight raise in 3 point percentage, but certainly not on desperation 3s that are taken 2 or 3 seconds after the ball is inbounded on the other side of the field. Which seems to be what is happening.

This Post:
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23501.41 in reply to 23501.40
Date: 4/10/2008 6:26:15 PM
Overall Posts Rated:
2222
as well don`t forget that player can shoot all game by empty bullets and at the end put 5 3pointers without any mistake.... That`s just a Random...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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23501.42 in reply to 23501.41
Date: 4/10/2008 7:38:37 PM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
I think you are mistaking the point of this thread. The main problem is not that a player is hitting four 3 pointers in a row..that, however unlikely, can happen once in while (although it is happening way too often)..the problem is that these 3 pointers are coming after 2 or 3 seconds from the beginning of the offensive play. Those should be desperation 3s and should have a 1 in 50 chance of going in...

This Post:
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23501.43 in reply to 23501.42
Date: 4/11/2008 7:39:34 AM
Overall Posts Rated:
2222
I agree with you that it`s too fast... I would like to see maybe at least 4-8 seconds...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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23501.46 in reply to 23501.44
Date: 4/11/2008 10:48:32 AM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
For example, my starting guard has 3 FT shooting and 6 rebounding. My reserve guard has 7 FT shooting and 3 rebounding. Yet my starting guard was in the game (and shooting FTs) during the final sequence when they were systematically fouling me.
Same thing happened in this game: (2299462).
Also, one of my big men has 10 rebounding and 8 FT shooting (which is double what any one of my other big men has), yet he is never on the court in those situations.

This Post:
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23501.47 in reply to 23501.45
Date: 4/11/2008 10:55:17 AM
AS Barroom Heroes
IV.3
Overall Posts Rated:
10251025
Second Team:
Lone Pine Productions
the problem is that these 3 pointers are coming after 2 or 3 seconds from the beginning of the offensive play. Those should be desperation 3s and should have a 1 in 50 chance of going in...


1 in 50, no. But about 10-20%, yes, depending upon the shooter and whether he can get within 30 feet. If your team is putting in its best 3 point shooters and you can get a decent look from 30 feet away against a team instructed to avoid fouling, 10-20% is pretty reasonable I think.

The way the game engine works now, I would expect these three pointers to on average have a lower chance to go in than a typical three pointer taken, and much lower than the typical one taken early in the shot clock. I'm going to investigate whether this is true and get back to you with the details.

As far as the pace, let me think about a better way to model it. My feeling in general is that a three pointer within 2-3 seconds on a player after a timeout should be a reasonable shot, but that one 2-3 seconds after, say, a rebound on a missed free throw or a backcourt inbounds pass should be much tougher
.

Exactly. I agree completely.

Also, another thing that I noticed in the same game that could be worked on is that, before his 4th 3 pointer(which tied the score), there were still approximately 20 seconds left on the shot clock, yet the 3 pointer was taken just 2 seconds after the backcourt inbouds pass. Ideally, I think the team would have tried to take a better shot and used up the majority of the shot clock, instead of taking the 3 pointer immediately and giving me 19 seconds to take the last shot.
I think that maybe the GE is programmed to continue the foul-quick 3pointer until the score is tied..maybe it would be a better option to calibrate it to stop the sequence when the team coming from behind has the ball and is down by just one possession. Then it would make sense to look for the best shot possible instead of rushing it.

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