BuzzerBeater Forums

Help - English > Wow....

Wow....

Set priority
Show messages by
This Post:
00
264877.37 in reply to 264877.36
Date: 11/20/2014 5:26:21 PM
Overall Posts Rated:
137137
Edit by Perpete:
He said something, not exactly sure what, but it broke several rules so it's deleted.


Last edited by GM-Perpete at 11/20/2014 5:36:51 PM

This Post:
00
264877.39 in reply to 264877.11
Date: 11/30/2014 3:42:30 AM
Overall Posts Rated:
3232
I’ve used 1-3-1 against good r&g teams and killed them on the other end, with forwards who have good od/id and can score inside.

but generally 2-3 is where it’s at. i’ve KOed a lot of bigger, more expensive teams with my high OD and team SB forcing turnovers, and high hnd/drv on the other end getting their bigs into foul trouble.

ultimately in this game you need balanced players and strategic flexibility. then if you need a mono big later for an extra punch, they’re always on the TL for cheap.

Message deleted
From: jv03

This Post:
11
264877.41 in reply to 264877.39
Date: 11/30/2014 8:00:49 AM
Telecasters
III.9
Overall Posts Rated:
101101
Second Team:
Telecasters II
I'm gonna stick up for Mr. Glass here on one point, the "2-3 man to man". My favorite college basketball team, the michigan state Spartans used to run a "Matchup 2-3 zone" under their old coach Jud Heathcote. This defense was a zone base but defenders shifted and at times it even looked lik a 3-2 zone depending on the offensive set. The idea was to not get stuck in a bad matchup on the zone. So if a good perimeter player drove to the baseline, the forward and guard would switch spots in the "zone" (it usually looked like man defense on the ball). They also used a fair amount of trapping out of this set.