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How to beat 3-2 zone defence

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This Post:
33
292477.37 in reply to 292477.34
Date: 2/14/2018 12:00:00 PM
Overall Posts Rated:
103103
I'm Agree.

The fact never won anything don't mean that you not understanding the BB/engine game.

I'm one of this mans, I start in season 10 but miss my team and back in final of s32

Since s10, I dedicated my time to research of the game, analysis and others. I says between drafts pick to win "unlikely" games - like my last yesterday.

Help the community is nice to me and not only watch skills players and take to play. If you wanna be a good coach/manager, you need to make more. But some users have to sacrifice themselves.


About FCP, Nachtmahr, you can see this (292062.9) when I reply for this question in other post.

I especially like to play with FCP. Only change when necessary - like last game (99639869).


On this match, I can use 3-2 zone but I think more efficient to use 1-3-1 zone.

Why?

My opponent have a roster much better. The best players is Inside, so my prediction is truth.

My analysis see the avarege outside offensive and defensive. So, I play in this side with 1-3-1 zone and Motion to keep away paint players

To help, my opponent play with 2-3 zone - because my best players is inside. But, I put my attacks outside.

Result:
Starts Player FG
PG: 3-10
SG: 7-17
SF: 2-5

Bench
PG: 0-3
SG: 0-2
SF: 5-14

Of sure, enthusiasm help so much, but if I wrong taticts I can lost the match - I win only 8 pts ahead.

Why I don't use FCP?
Because my C, my best defensive player but he have a low stamina and to this game I need him on court more time.

Why I don't use 3-2 zone?
Like said, 3-2 is slow tatic. I knowing my opponent made Look Inside [fast tatic] I need to put a similiar - only possible is 1-3-1.

I put too my C to defend PF and my PF to defend C, one time my PF have a lower OD skill. With 1-3-1, My:
PG is the first 1
SG, SF and C, the 3
My PF is last 1

With this, the PF have 4 Block and 9 Defensive Rebounds - on m2m against plays inside - they PF & C.
The 3 players - the highers OD skills - on zone take Blitz on SG and SF.
And my PG m2m they PG.

The 3-2 zone don't make the same effect in this match, cause 3 players is Outside defense agains 4 in 1-3-1.
With 3-2 zone, more times the ball arrive on they PF and C and 1x1 against my inside players he team is better.

I need to look all this. If I look only skills probably would not win.

Sorry my english.

This Post:
00
292477.39 in reply to 292477.35
Date: 2/14/2018 1:55:48 PM
Overall Posts Rated:
32293229
Thank you for your reply.

Since running offense with 4-inside bigs is impossible, what if outside attacks combined with 3-2 zone like 3 shooting monsters + 2 JS+ID+SB+RB bigs?

Sadly, SB and JR are the keys of this kind of lineup but also the fewest ones people would like to train.


Give me a few more seasons and I'll have some data points to answer (except that my squad is woefully inadequate in passing/handling/driving because I hate nothing more than seeing "open" shots scored at a lower rate than contested ones).

This Post:
00
292477.40 in reply to 292477.38
Date: 2/14/2018 1:57:44 PM
Overall Posts Rated:
103103
HAHAHAHAA

This Post:
11
292477.47 in reply to 292477.35
Date: 2/15/2018 1:43:32 PM
white snake
II.1
Overall Posts Rated:
72987298
Second Team:
Black Forest Boars
@augus:
Since running offense with 4-inside bigs is impossible

Who said this? Two of them need high OD to defend guards. Some teams/countries have so high IS-guards, that you could let them play as PFs. if I remember correctly, your countryman Dionysus won with this strategy his BBB trophy. His guards were inside beasts.

outside attacks combined with 3-2 zone like 3 shooting monsters + 2 JS+ID+SB+RB bigs?

That was my first intention too. And that is also the way most managers play it. The three outside shooters and your two bigs will be a force, BUT they will be one dimensional. Two maximize their power, you have to play an outside offense. Hello GDP. And if your opponent isn't blind, he/she will see that your bigs aren't an inside threat. And from here there isn't a big way to a 1-3-1 defense. And 1-3-1 + right GDP has a lot of power. I had my biggest problem always against this combination.

Sadly, SB and JR are the keys of this kind of lineup but also the fewest ones people would like to train

(36936952) JR of a guard, SB of a big
I need two seasons to finish him. Unfortunately he was 19 y/o at his draft... But hrudey is also one of us freaks ;) who trains such guys. I'm eager to see what he can do with his players.

@Ronaldo Filho:
Yes, I read your post from the SB/m2m thread. And I think FCP is a nice defense. And the reason why almost no one tries it is that you need all four defense skills (OD,ID,Sb, Stamina). Everyone talks only about the steals and turnovers. That is too narrow minded. You have to expand the idea of defense further and take blocks into account too.
What happens if you play FCP? You build up pressure on your opponent. How can this happen? OD receives a huge boost, but it costs you a lot of stamina. With the bossted OD you can force your opponent to turnovers. But not every action end with a turnover. The oppoent still takes shots and tries to score. And from this point on you need SB. (Here start my theory and I'm currently working on finding out if I'm right.) The high OD brings the opponent in a bad shooting position. As soon as your opponent takes the shot, it is far easier to block it. In season 27, I ran four small tests with my defense trainees.
(68686903)
(68686908)
(71934974)
(71934982)

The summary of my S5 for these four games:
PG (Zejun): OD 14, ID 14 and SB 15 --> 7 Steals and 13 Blocks
SG (Nahit): OD 14, ID 2 and SB 3/4 --> 17 Steals and 0 Blocks
SF (Kiebitz): OD 14, ID 6 and SB 6 --> 10 Steals and 6 Blocks
PF (Haek): OD 16, ID 16 and SB 18 --> 15 Steals and 14 Blocks
C (Sutherland): OD 1, ID 17 and SB 18 --> 7 Steals and 20 Blocks ***

***was injured in game 3 and his back up with OD 2, ID 13 and SB 13 had 2 steals and 8 blocks.
(the results are crap, my team wasn't suited for such games)

As you can see, Haek was a monster with 15 stls and 14 blocks. Sutherland blocked 20 shots in a little more than three games. My PG was too weak (only 7 steals) but had a huge impact with 13 blocks. On the other hand, my SG who had almost no SB couldn't block a single shot. Now imagine what you can do with a team, full of well rounded defenders, high stamina and a FCP... That's exactly what I started and going to find out in Utopia (291779.1).

Last edited by Nachtmahr at 2/15/2018 1:46:50 PM

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