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Scouting an Opponent

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31646.37 in reply to 31646.36
Date: 9/29/2010 2:25:01 AM
Overall Posts Rated:
459459
That wasn't my question. I see that player two has a higher potential than player 1, and was wondering if perhaps potential is a slight factor in determining DMI. I doubt it, but hadn't seen anyone mention it before so though I'd throw it out there.


Once I scored a basket that still makes me laugh.
This Post:
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31646.39 in reply to 31646.37
Date: 9/29/2010 2:51:57 AM
Overall Posts Rated:
4040
Then I will answer the question again...

Is there a chance that the higher potential adds a bit to the DMI score?

The same player with the same skills and potential, and same gameshape from week to week would have random dmi everytime. Therefore it would have no bearing on the dmi score.

This Post:
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31646.40 in reply to 31646.39
Date: 9/29/2010 5:17:03 AM
Overall Posts Rated:
459459
That's what I was asking, but it looks like you are only half right. Josef Ka is about to figure out the formula for DMI, meaning that it isn't random.


@GM-JosefKa- sweet. No need for further data?


Last edited by somdetsfinest at 9/29/2010 5:35:59 AM

Once I scored a basket that still makes me laugh.
This Post:
00
31646.41 in reply to 31646.40
Date: 9/29/2010 5:28:20 AM
Overall Posts Rated:
55315531
Of course DMI is not random. Just look at a player (<30 years) who's GS is 9 from week to week and he's not getting any training: his DMI will slightly decrease from week to week - but this only comes from decreases in stamina (aprox. -0 - -500 per week in DMI). His DMI will never rise without training!

All other differences in DMI come from sublevels of GS. GS itself is calculated with a random factor. That's why DMI seems to be random.

This Post:
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31646.42 in reply to 31646.41
Date: 9/29/2010 5:31:29 AM
Overall Posts Rated:
459459
I don't think you are correct about DMI rising without training. If a player's gs goes up, so will his DMI.

Last edited by somdetsfinest at 9/29/2010 5:42:18 AM

Once I scored a basket that still makes me laugh.
This Post:
00
31646.43 in reply to 31646.42
Date: 9/29/2010 5:52:45 AM
Overall Posts Rated:
906906
That's why he added GS 9 in his example. Afaik there are no sublevels in a game shape of 9 so as long as it's at 9, only a change of skills (in this case the decreasing staminia) will change the DMI.

We have both said a lot of things that you are going to regret.
This Post:
00
31646.44 in reply to 31646.43
Date: 9/29/2010 5:58:08 AM
Overall Posts Rated:
459459
My eyes glossed right over that minor point. Oops, and thanks for setting me straight.

Once I scored a basket that still makes me laugh.
This Post:
00
31646.45 in reply to 31646.40
Date: 10/5/2010 5:03:37 PM
Overall Posts Rated:
4040
That's what I was asking, but it looks like you are only half right. Josef Ka is about to figure out the formula for DMI, meaning that it isn't random.

Random to the figure of Gameshape, but not to its sub levels. I have said for a very long time that I believe sublevels of Gameshape are heavily related to the outcome of DMI... In fact im pretty sure you were one of the people who refused to entertain the idea that DMI wasn't totally random figure...

This Post:
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31646.46 in reply to 31646.43
Date: 10/5/2010 5:30:48 PM
Overall Posts Rated:
4040
Afaik there are no sublevels in a game shape of 9 so as long as it's at 9, only a change of skills (in this case the decreasing staminia) will change the DMI.

That is not correct. There is a lower variation in range between projected sub levels at GS 9, but they do exist...

I have a player who has a starting salary of $5011. He has had 10 pops in skills and a projected (and the calculator underquotes by up to 10%) salary of $6810. His DMI this week with GS 9 is 54300... If there was no sublevel it would be around 65000.

This Post:
00
31646.47 in reply to 31646.46
Date: 10/5/2010 6:13:38 PM
Overall Posts Rated:
4747
Afaik there are no sublevels in a game shape of 9 so as long as it's at 9, only a change of skills (in this case the decreasing staminia) will change the DMI.

That is not correct. There is a lower variation in range between projected sub levels at GS 9, but they do exist...

I have a player who has a starting salary of $5011. He has had 10 pops in skills and a projected (and the calculator underquotes by up to 10%) salary of $6810. His DMI this week with GS 9 is 54300... If there was no sublevel it would be around 65000.


I'm pretty sure there's no sublevels at proficient gameshape as well. What is this player's stamina and free throw ratings? These ratings do not factor into salary calculations, but they do factor noticeably into DMI calculations.

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