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Bugs, bugs, bugs > Merchandise bug

Merchandise bug

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This Post:
66
318634.37 in reply to 318634.36
Date: 4/26/2023 11:54:11 PM
BC "EDI"
LBBL
Overall Posts Rated:
287287
Second Team:
Actually a great training facility
We're going in curcles at this point. You were taking advantage of a bug for 10+ seasons and got salty it got fixed.

Obviously this could have been communicated better, but neither was the FT% giving too much merch.

This Post:
00
318634.38 in reply to 318634.29
Date: 5/1/2023 4:26:41 AM
LA Angels C
I.1
Overall Posts Rated:
44
Second Team:
Branstorm
Hi BB JUstin, can you check mine? My third highest paid player is generating $0 in merchandising

This Post:
00
318634.40 in reply to 318634.39
Date: 5/1/2023 12:00:24 PM
LA Angels C
I.1
Overall Posts Rated:
44
Second Team:
Branstorm
Thanks. And how many games is that? Another player I bought on the same day already gets merch revenue but he does not

This Post:
00
318634.41 in reply to 318634.40
Date: 5/1/2023 1:38:32 PM
DarkQueen
II.2
Overall Posts Rated:
220220
Thanks. And how many games is that? Another player I bought on the same day already gets merch revenue but he does not


half game of teams.
I really do not like this rule, but that is.

Last edited by FlagelloLion at 5/1/2023 1:38:57 PM

This Post:
00
318634.43 in reply to 318634.32
Date: 5/24/2023 1:33:14 PM
The Brick Squad
II.3
Overall Posts Rated:
9090
Second Team:
Cement Factory
In nations of europe there was one team that did take advantage of the increased circulation in money... for 20 seasons. Eventhough the manager never succeeded in BBB it did lower the merchandising for the poor teams that had to endure an almost guaranteed loss to that (cheating) BEHEMOTH for several real life years.

Him and several other teams ended up being banned and the levels of fair and exciting competition has dramatically improved in the least few seasons. However, the issue of homegrown/local income and the shared draft system impairs our ability to compete meaningfully in the Big Boy leagues despite a surface-level monetary advantage.

This Post:
00
318634.44 in reply to 318634.42
Date: 9/1/2023 3:24:10 PM
Olympiacos B.C.
II.3
Overall Posts Rated:
3434
At the beginning of this season I upgraded my team’s store to level 3 and I also built a media station (level 1). Then, at the point of the first financial update of the new season I noticed a very serious reduction in my weekly income and a few days later an also very serious reduction in my home game attendance. I assume that this issue is probably a bug or a malfunction of the game engine, caused by the fact that I made the actions during the season change process. Please take a look at this issue because it affects seriously my ability to retain a competitive team.

This Post:
00
318634.46 in reply to 318634.45
Date: 9/1/2023 3:52:12 PM
Olympiacos B.C.
II.3
Overall Posts Rated:
3434
Thank you very much for your instant reply. I understand what you say about my attendance and that I have to adjust my ticket prices. But is it normal to have a weekly merchandise income so reduced after just one defeat while having a level 3 store and level 1 media station? For example, when I promoted to A2, the first year I also played for the relegation series and the second season I had an attendance reduction but not merchandise reduction. And now, after upgrading my instalations I expected even a rise. If you have ckecked it and you think it is normal I will accept it as a fact, but please take a second look if it is possible. Thank you for your time and effort anyway.

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