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This Post:
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56760.38 in reply to 56760.37
Date: 11/26/2008 8:21:15 AM
Overall Posts Rated:
157157
I doesn't affect your ratings if you play TIE, normal or CT, bur as soon as your enthusiasm ist higher, your ratings will get better (and of course the other way round).

This Post:
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56760.40 in reply to 56760.39
Date: 11/26/2008 8:35:45 AM
Overall Posts Rated:
157157
I can also remember such discussions. As far as I know there hasn't been an official statement in these discussions.

I am almost 100% sure that it works the way, I described it in my last post. Nevertheless I can't confirm, that it really works that way. But everyone I talked with about this topic made the same experience as I did.

This Post:
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56760.42 in reply to 56760.33
Date: 11/26/2008 3:41:18 PM
Overall Posts Rated:
506506
Easily explained by a combination of game shape and enthusiasm, I guess.


Explain me then...
As I said the game shape of my players was about the same, enthusiasm should have the same impact @ OD as it has @ ID. And if enthusiasm was a factor then my OD rating should have been way higher at the end of last season, since my enthusiasm was a lot higher back then. But it bumped from inept to average, while the enthusiasm and the players game shape is lower.

I can't believe I can have a better OD rating with 2 proficient OD guards and strong OD, strong ID SF vs 2 prolific minimum C/PFs. In the last engine this has never been the case.

This Post:
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56760.43 in reply to 56760.42
Date: 11/26/2008 4:35:58 PM
Overall Posts Rated:
225225
I can't believe I can have a better OD rating with 2 proficient OD guards and strong OD, strong ID SF vs 2 prolific minimum C/PFs. In the last engine this has never been the case.

What exactly do centers have to do with OD ratings?

You can't compare OD and ID -- that's apples to oranges. If nothing else, OD rating is calculated on a 4 player basis, ID -- on three.

In other news, I have long suspected that SGs do not contribute to OD ratings as expected, since I've historically gotten better results in terms of ratings by moving my good defenders to SF, and fielding random shooters at SG. That of course is not necessarily a good move for winning the game, but that's another story.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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56760.44 in reply to 56760.43
Date: 11/26/2008 5:40:06 PM
Overall Posts Rated:
506506
What exactly do centers have to do with OD ratings?


Huh where did I say that? I was comparing my OD ratings with ID ratings, that's why I brought in the Cs.
Don't you think the difference of the OD rating is huge compared to last season in those examples I have posted? Ok the decreased ratings ID compared to last season is easily explained by the drop of enthusiasm and gameshape.

But you can't really explain a raise of the OD ratings with about 1,5-2 levels due to a drop of gameshape and enthusiasm can you?

Last edited by BB-Patrick at 11/26/2008 5:41:14 PM

This Post:
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56760.45 in reply to 56760.44
Date: 11/26/2008 5:49:09 PM
Overall Posts Rated:
225225
What exactly do centers have to do with OD ratings?


Huh where did I say that? I was comparing my OD ratings with ID ratings, that's why I brought in the Cs.
Don't you think the difference of the OD rating is huge compared to last season in those examples I have posted? Ok the decreased ratings ID compared to last season is easily explained by the drop of enthusiasm and gameshape.

But you can't really explain a raise of the OD ratings with about 1,5-2 levels due to a drop of gameshape and enthusiasm can you?

OD to me behaves erratically last season or no last season. I think the code for SG contribution should be inspected.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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56760.46 in reply to 56760.45
Date: 11/26/2008 5:52:15 PM
Overall Posts Rated:
506506
Ok, I agree with that, there has always been something strange at the OD ratings. Remember the possible ever going, never really found, so never proved, 3-2 zone bug.

Last edited by BB-Patrick at 11/26/2008 5:52:38 PM

This Post:
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56760.47 in reply to 56760.46
Date: 11/26/2008 5:56:41 PM
Overall Posts Rated:
225225
Ok, I agree with that, there has always been something strange at the OD ratings. Remember the possible ever going, never really found, so never proved, 3-2 zone bug.

I remember that, but Charles said he checked and double-checked the code for 3-2 and it was alright. So maybe the problem is with the positional contribution, and it gets exacerbated when a zone is picked? This topic kind of died off in the Bugs forum, but I still don't think that everything is right there.

Last edited by GM-kozlodoev at 11/26/2008 5:56:54 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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