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Analyzing pops in Cross-training!

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From: Marot

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192339.376 in reply to 192339.375
Date: 9/30/2011 10:12:33 AM
Overall Posts Rated:
916916
Yeah, but i don't fancy with the idea that my SF changes to PF position so at the end i can't finish his training like i wanted.


I would like the choice to choose if i want the old system or this new one.


From: Kukoc

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11
192339.377 in reply to 192339.376
Date: 9/30/2011 10:56:28 AM
Overall Posts Rated:
13361336
You have failed to understand that cross training is a small amount of your total training. It was introduced and was needed for those managers who were training monoskill or 2 skill monsters. Now you can still train those, but you are getting a penalty when you have uneven skills. It's actually easier to train SF's now, not harder. Your complaining of ~0.03 skill rise with cross training is anecdotal.

This Post:
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192339.378 in reply to 192339.377
Date: 9/30/2011 11:31:41 AM
Overall Posts Rated:
6767
Finally a cross-training pop:

9/30/2011 Rebounding for C / PF
Vladyslav Polovko ↑popped↑ in Driving from *** to ***
Saro Scagliarini ↑popped↑ in Rebounding from *** to ***

Looking at past trainings, I did not estimate Polovko's driving to be at that high of a sublevel to have a chance at popping during cross-training. I can only guess that the majority of the random %s have been going to the same skill (driving). I'll look at numbers further, but right now that is the #1 explanation in this case.

From: Marot

This Post:
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192339.379 in reply to 192339.377
Date: 9/30/2011 2:42:28 PM
Overall Posts Rated:
916916
You have failed to understand that cross training is a small amount of your total training. It was introduced and was needed for those managers who were training monoskill or 2 skill monsters. Now you can still train those, but you are getting a penalty when you have uneven skills. It's actually easier to train SF's now, not harder. Your complaining of ~0.03 skill rise with cross training is anecdotal.


This raise can change the position of my SF and turn it to a PF on the future.


Actually it's not easier to train SF's, on the future i'll have a problem due to his level of SB so i'll have to care a lot about what inside traininings i'm doing if i don't want to have a +150k SF or ''PF'' player -.-'

Anyway, i understand you don't get my pov if you haven't trained such kind of players.


PS: And this 0,03 it's just your guess because it could be a 0,5 without problems.

Last edited by Marot at 9/30/2011 2:44:45 PM

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192339.380 in reply to 192339.379
Date: 9/30/2011 2:44:47 PM
Overall Posts Rated:
13691369
uhm. if your player is so close in salary to switch between SF and PF, how does that change his overall value, skillset or salary? I mean, honestly ... if his future salary is like ... 65 k as a SF, and he becomes a 66k PF instead, how does that change anything at all?

Zwei Dinge sind unendlich, die Dummheit und das All...
From: B.B.King

This Post:
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192339.381 in reply to 192339.379
Date: 9/30/2011 2:53:23 PM
Overall Posts Rated:
12061206

Actually it's not easier to train SF's, on the future i'll have a problem due to his level of SB so i'll have to care a lot about what inside traininings i'm doing if i don't want to have a +150k SF or ''PF'' player -.-'

If You have player who is PF and who has salary = 100k, then two full levels of SB increase salary to 113k. It shouldn't be big problem and it shouldn't destroy economy of club.
And real increase should be less than 13k. First reason - because it looks for me impossible to get extra two full levels of SB thanks cross training. Very often even related skills are trained slower. Second reason - because if default possition is different than PF (and C, but it doesn't matter), then pop in SB is almost free in salary. So Your player is better and his salary is practically the same.

From: Koperboy

This Post:
00
192339.382 in reply to 192339.379
Date: 9/30/2011 3:03:15 PM
Overall Posts Rated:
952952
This raise can change the position of my SF and turn it to a PF on the future.


Maybe you are giving too much importance to the position in upper right corner of your player. This position is assigned by game engine (GE) and is important for new players so they know where to put such players when setting their lineup. It doesn't mean his salary will be greater if he is a PF rather than SF or that he will train slower in outside skills if he's not a SF. You can totally ignore what he turns into. If you take a C and train him enough in Passing and Outside defense, he will inevitably become a Point Guard. Does that mean he's a Point guard now? No, it just means he's a C who can pass and defend outside shots well, but GE still assigns a "PG" to his position.

Anyway, i understand you don't get my pov if you haven't trained such kind of players.


If you understand how assigning a position by game engine and salary works, you didn't have to train such players to see that actually you are the one who doesn't fully understand these things.

Take for example this player:

Jump Shot: prominent Jump Range: strong
Outside Def.: sensational Handling: wondrous
Driving: wondrous Passing: inept
Inside Shot: marvelous Inside Def.: wondrous
Rebounding: sensational Shot Blocking: sensational

Game engine will tell you this is a Center. But from my point of view, this is a great inside SF (that you shouldn't play in highest league because it doesn't have enough OD) or great PF in general that lacks a bit of PA.

PS: And this 0,03 it's just your guess because it could be a 0,5 without problems.


It can't. Since 0,5 would be 10% (cross-training rules), you would have five pops in SB from one week. But since double pops are for now just rumours, let's say no skill can increase for more than 0,67. That makes your cross training "pop" worth no more than 0,06.

Hope you understood our pov.

From: Marot

This Post:
00
192339.383 in reply to 192339.382
Date: 9/30/2011 3:19:40 PM
Overall Posts Rated:
916916
This raise can change the position of my SF and turn it to a PF on the future.


Maybe you are giving too much importance to the position in upper right corner of your player. This position is assigned by game engine (GE) and is important for new players so they know where to put such players when setting their lineup. It doesn't mean his salary will be greater if he is a PF rather than SF or that he will train slower in outside skills if he's not a SF. You can totally ignore what he turns into. If you take a C and train him enough in Passing and Outside defense, he will inevitably become a Point Guard. Does that mean he's a Point guard now? No, it just means he's a C who can pass and defend outside shots well, but GE still assigns a "PG" to his position.



Are you sure that 1 level more of IS it's the same price on a SF or PF??

Last edited by Marot at 9/30/2011 3:20:22 PM

This Post:
33
192339.384 in reply to 192339.383
Date: 9/30/2011 3:26:16 PM
Overall Posts Rated:
13691369
Well, the way salaries are calculated your player is always listed at the positon where he could "net the most money". Still, a "45k SF" doesn´t turn into a "87k PF" overnight, because his skills would have made him a PF way before.

So it´s really a "45k SF" / "46k PF" thingy.

Zwei Dinge sind unendlich, die Dummheit und das All...
From: CrazyEye

This Post:
00
192339.385 in reply to 192339.383
Date: 10/1/2011 6:40:42 AM
Overall Posts Rated:
959959
This raise can change the position of my SF and turn it to a PF on the future.


Maybe you are giving too much importance to the position in upper right corner of your player. This position is assigned by game engine (GE) and is important for new players so they know where to put such players when setting their lineup. It doesn't mean his salary will be greater if he is a PF rather than SF or that he will train slower in outside skills if he's not a SF. You can totally ignore what he turns into. If you take a C and train him enough in Passing and Outside defense, he will inevitably become a Point Guard. Does that mean he's a Point guard now? No, it just means he's a C who can pass and defend outside shots well, but GE still assigns a "PG" to his position.



Are you sure that 1 level more of IS it's the same price on a SF or PF??


then you shouldn't train IS, when you like to keep him SF ;)

From: Marot

This Post:
00
192339.386 in reply to 192339.385
Date: 10/1/2011 9:15:56 AM
Overall Posts Rated:
916916
This raise can change the position of my SF and turn it to a PF on the future.


Maybe you are giving too much importance to the position in upper right corner of your player. This position is assigned by game engine (GE) and is important for new players so they know where to put such players when setting their lineup. It doesn't mean his salary will be greater if he is a PF rather than SF or that he will train slower in outside skills if he's not a SF. You can totally ignore what he turns into. If you take a C and train him enough in Passing and Outside defense, he will inevitably become a Point Guard. Does that mean he's a Point guard now? No, it just means he's a C who can pass and defend outside shots well, but GE still assigns a "PG" to his position.



Are you sure that 1 level more of IS it's the same price on a SF or PF??


then you shouldn't train IS, when you like to keep him SF ;)


That's the point, i'll have to stop training inside skills if it changes to PF position just because 1 unexpected level of SB.

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