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What about your best trainee 3??

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From: Turtle

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234374.376 in reply to 234374.373
Date: 8/8/2013 7:23:02 PM
Overall Posts Rated:
9393
So to clarify a little bit further on what Big_Dogs was saying:

Potential in BB is handled as a certain cap range. So starter would be 16-18, star 18-20, allstar 20-22, PAS 22-24, etc. An individual player will have a specific cap number somewhere within this range. So for example, all MVP potential players will have a cap somewhere between 26-28, but a given MVP player could be hard capped at 26.01 or at 27.99, there's no way to tell. That's the random element in potential.

The cap is calculated according to the players' skills based on the player's position. So for a PG, HA/PA have a high cap cost, OD/DR have a moderately high cap cost, and JS/JR affect it very moderately. Inside skills have no effect on salary and a minimal effect on cost. It costs more to get higher and higher pops (e.g. it will have a higher cap cost for a PG to go from 19-20 PA than for a PG to go from 5-6 PA). For a SG, JS/JR/OD affect the cap, but PA is free, which is why you'll hear people talking about wanting high PA on their SGs. SFs are highly affected by JS/REB and moderately by OD/ID, PFs are affected by JS+inside skills, and C are affected by IS/ID/REB/SB. You can find tools to calculate the exact affects of each pops on the cap on the forums here, don't have supporter so I can't find them. USA managers can use bb-usa.net to find this information.

This is also the idea behind primary and secondary skills, and why secondary skills are so coveted. Primary skills are anything that affect the cap (which also affects salary), while secondary skills are the ones that don't affect the cap (and thus not salary either). Hope all of this information I just vomited out makes sense, and is helpful. Anyone feel free to correct me if I'm wrong about something.

From: P. Tom

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234374.377 in reply to 234374.376
Date: 8/8/2013 8:15:28 PM
Surry Hills Peeps
ABBL
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+1 @Turtle & @Big_Dogs

Thanks guys. I was really confused as to what the
MVP player could be hard capped at 26.01 or at 27.99
calculation was in relation too, it makes sense now that I look at the Training Site and use the info you guys supplied.

From: Xamos
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234374.378 in reply to 234374.377
Date: 8/9/2013 4:52:51 AM
Overall Posts Rated:
2727
Speaking of caps and since I don't know the skill values for each position, how about this PF

Jump Shot: proficient Jump Range: strong
Outside Def.: strong Handling: proficient
Driving: prolific Passing: strong
Inside Shot: sensational Inside Def.: sensational
Rebounding: sensational Shot Blocking: strong

As a perennial allstar, how many more pops does he have in him provided I cycle ID/IS/REB?

From: Jahill

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234374.379 in reply to 234374.378
Date: 8/9/2013 10:05:36 AM
Overall Posts Rated:
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Just using buzzer manager I'd say 3-6. http://www.buzzer-manager.com/estimation_salaire/

This tool is pretty good for seeing how much more room your player has. I added a pop to ID/IS/Reb each and it said the player was 91%-100% capped.

From: E.B.W.

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234374.380 in reply to 234374.378
Date: 8/9/2013 2:52:33 PM
Overall Posts Rated:
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You could get probably a combination of 4-7 pops for those three skills until his training becomes very slow. I'd look at getting a pop at all three skills and then one more pop at inside shot but not much more after that. Regardless, he looks like an amazing player.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
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234374.381 in reply to 234374.378
Date: 8/9/2013 7:53:57 PM
Overall Posts Rated:
621621
Since he's only 22 why not pump his secondaries even more. Two more secondary skills seasons, and you cap him out during ages of 25 and 26?

And how about experimenting and training him in SB until it reaches 14/14 in ID/SB? He wouldn't be that good in IS, but he can do it all on offense anyway, pass, shoot, drive

From: FuriousSK

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234374.382 in reply to 234374.378
Date: 8/9/2013 8:05:43 PM
Overall Posts Rated:
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3 pops to the front end, 4-5 being the most likely.

Secondaries would still be relatively inexpensive. Getting OD/PA up 2 each (HA up 1 because of it) and then working on IS/ID/REB would still bring you just a bit into the front end of his cap.

This Post:
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234374.383 in reply to 234374.353
Date: 8/16/2013 2:07:10 PM
Overall Posts Rated:
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So I'm in a pickle. I'm trying to train Clark Pearson to make the U21 NT in anyway. I'm not sure if I can train to make it as a guard like I want him too but as a SF I might have shot because of his height. I don't know any input would be nice. At least I can some kind of direction for when he hits 20. But this is my best trainee right now.


Owner: Delco Demons

Weekly salary: $ 4 990
Role: regular starter
(BuzzerBeta)

DMI: 66300
Age: 19
Height: 6'6" / 198 cm
Potential: perennial allstar
Game Shape: strong
Jump Shot: strong Jump Range: strong
Outside Def.: prominent Handling: respectable
Driving: prolific Passing: strong ↑
Inside Shot: inept Inside Def.: strong
Rebounding: awful Shot Blocking: average
Stamina: average Free Throw: awful

Experience: awful

Thanks.

Last edited by Key_Factor at 8/16/2013 2:10:37 PM

This Post:
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234374.384 in reply to 234374.383
Date: 8/16/2013 10:54:04 PM
Overall Posts Rated:
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There is a chance but you'd have to train his inside shot and rebounding quite a bit.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
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234374.385 in reply to 234374.384
Date: 8/18/2013 2:47:04 AM
Overall Posts Rated:
66

Weekly salary: $ 2 803
Role: rotation player
(BuzzerBeta)

DMI: 37300
Age: 18
Height: 6'5" / 196 cm
Potential: perennial allstar
Game Shape: strong
Jump Shot: mediocre Jump Range: mediocre
Outside Def.: respectable Handling: strong ↑
Driving: proficient Passing: strong
Inside Shot: atrocious Inside Def.: respectable
Rebounding: pitiful Shot Blocking: inept
Stamina: respectable Free Throw: inept

Experience: pitiful

He is only 18 years old and im trying to train him for the U21 team. I'm alternating Driving, Passing and Handling so far and sometimes OD, JS and JR. What skills should i focus more first and am i doing it right?

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