BuzzerBeater Forums

Help - English > Draft List Questions~

Draft List Questions~

Set priority
Show messages by
From: Axis123
This Post:
00
146657.377 in reply to 146657.376
Date: 7/1/2010 1:09:43 AM
Overall Posts Rated:
299299
It's good to see that everyone was able to steer clear from flaming. A breath of fresh air!!

I see both the points of these arguments. From my perspective, I can conclude that it just wouldn't be easy to develop and maintain a game that "should" be close to the real thing, yet still remain an entertaining experience. I speak for myself, but I imagine many others on here are the same, when I also accept that I know so little about managing a real basketball team (or any sports team) or developing a video game. I think improvement suggestions are great but I will always understand my possible lack of knowledge in all relevant areas and, therefore, be lenient on those who run the show.

That being said, there are a few changes that I would love to see. I'm not a fan of the linear progression of skills. Real flesh and bone sportsman (and women) don't do that. Some players enter a league and do great for a couple of seasons then fizzle out very quickly. Some players enter and are just able to hang onto their contracts, then become quite amazing. Some players who are thought to have little potential end up having lots and vice versa (if anyone has followed the NBA for a while, they'll see what I'm talking about). There is a lot of randomness going on and, for managers of these teams, they have to deal with this randomness, taking decisions along the way to stay on top of the pack.

Or perhaps I'm being too hard on the developers...

This Post:
00
146657.378 in reply to 146657.21
Date: 7/6/2010 7:40:56 PM
Overall Posts Rated:
00
:D

From: Stajan
This Post:
00
146657.379 in reply to 146657.378
Date: 9/27/2010 8:00:30 PM
Overall Posts Rated:
146146
This isn't my draft list, but I'm trying to get opinions for a friend. I'm thinking one way, and two people the other way. And oh man. I wish they were on my draft board.

Player 7: 5 ball skill, 4 ball potential A grade 6'0" 18 year old SG
Player 36: 5 ball skill, 5 ball potential A grade 7'0" 18 year old SG

Which player would fetch the most money if sold on the transfer list?

Bumping this couldn't hurt.



Last edited by Stajan at 9/27/2010 8:00:53 PM

This Post:
00
146657.380 in reply to 146657.379
Date: 9/27/2010 8:18:34 PM
LionPride
II.3
Overall Posts Rated:
246246
1st guy

With #2 an OD pop would take 3-4 weeks with his height at 18 so the potential upgrade matters not.

From: kLepTo

This Post:
33
146657.381 in reply to 146657.379
Date: 9/27/2010 9:03:36 PM
Overall Posts Rated:
102102
Player 2 hands down. It'll either be MVP, HoF, or ATG. Could be a couple of million or more in the TL. Just 'coz he's SG doesn't mean you'll train him as such.

Last edited by kLepTo at 9/27/2010 9:04:12 PM

From: Krazy Kay

This Post:
00
146657.382 in reply to 146657.371
Date: 9/27/2010 9:20:48 PM
Overall Posts Rated:
3535
I am suggesting that every league have a higher quality of draftees available or atleast closer range in terms of top pics.

Starting out newer/midlevel players with 6 to even 10k salary rookies is reasonable to me when there are tons of teams out there with 200k salary players.

I like to draw inferences to RL basketball and I knwo people hate that... but in the NBA guys like Lebron and Dwayne Wade made an impact immediately. In BB you need 2-5 seasons of training MINIMUM to even start to compete with the best players. That really kills the realizm a lot.


does the draft scale per div level? Is a 5 star/5 ball player always going to be a certain salary level (around 5k i think) no matter if he is a div I prospect or div VI prospect?

If that is the case a scalling system seems like it should be used. A top prospect in a div I league should be far better than a top prospect in a div VI. A top prospect should be at least starting calibur for that division. The problem is with training, they could become super monsters due to their high starting skill set and young age of 18 or 19. perhaps the happy medium would be to create starting calibur players AND also scale the age. maybe a 10k salary guy would be 20 or 21 yrs old. That would offset the training issue that might be created.


From: Dunkface

This Post:
00
146657.384 in reply to 146657.379
Date: 9/28/2010 4:57:34 AM
Arizona Cacti
II.3
Overall Posts Rated:
276276
Def player 2. He'll end up being trained as a PF but his probable small guy secondaries will be pretty valuable.

This Post:
00
146657.385 in reply to 146657.384
Date: 9/28/2010 7:04:14 AM
Overall Posts Rated:
33
Which would you take. Both 5 ball rating. 19/5 ball potential (6'7") vs. 18/3 ball potential (6'11"). Both SF.

This Post:
00
146657.386 in reply to 146657.385
Date: 9/28/2010 7:14:57 AM
Overall Posts Rated:
204204
Depends on what you want to achieve. The 18yo will be more of a PF than a SF. If you want to sell the player, it's pretty much of a tossup. 18yo sell for more than 19yos, but potential is often overpaid for.

Ultimately, the 19yo probably won't reach his full potential though, so I'd take the 18yo if I wanted to train my pick.

This Post:
00
146657.387 in reply to 146657.386
Date: 9/28/2010 7:43:54 AM
Overall Posts Rated:
33
Thanks. It's really got my confused, I've been switching them for a while. Still undecided. I miss my 5/5 18yo from last season :(

Advertisement