BuzzerBeater Forums

Suggestions > Having history TL

Having history TL (thread closed)

Set priority
Show messages by
This Post:
00
210662.38 in reply to 210662.37
Date: 2/18/2012 5:57:01 PM
Overall Posts Rated:
13691369
2) is wrong by definition. old teams think in old terms and are more often than not FAR OFF the current value on the TL.

And still you failed to answer the question.

With a new TPE in effect, what would be the main advantage of your TLH? Or ANY advantage of your TLH justifying the enormous data required.

Last edited by LA-seelenjaeger at 2/18/2012 5:58:14 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
210662.39 in reply to 210662.35
Date: 2/19/2012 4:12:18 AM
Overall Posts Rated:
587587
Currently, it seems that the (current) TPE takes the two parameters they are defining (Potential, and best skill), in addition to age, and make a search upon that, which brings irrelevant data.

You make the mistake of assuming that only what we see is considered in the TPE comparison. That could of course be the case, but there is no reason to approach the issue based on that assumption only. It is actually fairly unlikely - bordering impossible - that only one skill is considered. Why? Because we get such a large number of "no recent similar transfer" TPEs for fairly common player types. Just look at your own roster, I'm pretty sure you can find examples. If only one skill (and age and potential) are used in the search, no TPE should not be a very common occurrence. I think the TPEs are generally pretty good. (Even then, I would prefer knowing the comparison criteria a little better.) There are obviously many extreme cases where they fail. If one looks at only those problem cases, one fails to understand the root of the problem.

This Post:
00
210662.40 in reply to 210662.39
Date: 2/19/2012 6:38:05 AM
Overall Posts Rated:
105105
Currently, it seems that the (current) TPE takes the two parameters they are defining (Potential, and best skill), in addition to age, and make a search upon that, which brings irrelevant data.

You make the mistake of assuming that only what we see is considered in the TPE comparison. That could of course be the case, but there is no reason to approach the issue based on that assumption only. It is actually fairly unlikely - bordering impossible - that only one skill is considered. Why? Because we get such a large number of "no recent similar transfer" TPEs for fairly common player types. Just look at your own roster, I'm pretty sure you can find examples. If only one skill (and age and potential) are used in the search, no TPE should not be a very common occurrence. I think the TPEs are generally pretty good. (Even then, I would prefer knowing the comparison criteria a little better.) There are obviously many extreme cases where they fail. If one looks at only those problem cases, one fails to understand the root of the problem.
1) I wrote that it seems that the TPE is using only those criterias.

2) In any case, when the criteria is not known, the information is worth less.

3) I guess that they are also giving information upon data from the recent time. Why not letting the user define this period of time.

4) Generally, I don't see any advantage of improving the TPE over the TLH.
The TLH gives the user the ability to understand market value, and the user will not depend on unknown factors that are part of the TPE (or the Enhanced-TPE) mechanism.

This Post:
00
210662.41 in reply to 210662.40
Date: 2/19/2012 7:36:27 AM
Overall Posts Rated:
13691369
As you seem unable to undestand the TPE proposal, let me explain it to you once more:

3) and 4) are to some degree already part of the enhanced TPE proposal.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
210662.42 in reply to 210662.40
Date: 2/19/2012 9:12:39 AM
Overall Posts Rated:
587587
1) I wrote that it seems that the TPE is using only those criterias.

And I am simply answering that it actually does not seem so. It is the input information that is explicitly given. The output i.e. the actual TPEs, however, suggest that the process is more refined than that.

4) Generally, I don't see any advantage of improving the TPE over the TLH.

A major advantage is that the TPE system framework as well as the TL search functionality already exist. It is therefore likely much more straightforward to implement it that way. But, whatever.

This Post:
00
210662.43 in reply to 210662.42
Date: 2/19/2012 9:34:32 AM
Overall Posts Rated:
105105
1) I wrote that it seems that the TPE is using only those criterias.

And I am simply answering that it actually does not seem so. It is the input information that is explicitly given. The output i.e. the actual TPEs, however, suggest that the process is more refined than that.
There is no way to define what the current TPE is upon.
One can guess that there is a relation between the information they give about the player (single skill and potential) to the search they perform.
As written, I guess that they are performing it on a very small DB (AKA very recent time), and this is why you are very often get this "no information" TPE.

Anyhow, till now, I did not read a single explanation why a new TPE will be better than a TLH.
The claim that the TLH will be harder to implement, is something that cannot be calculated, as we do not know the code.
Not to mention that a TLH is similar to TL, with the difference of DB used and information that needs to be hidden.

This Post:
00
210662.44 in reply to 210662.43
Date: 2/19/2012 10:13:20 AM
Overall Posts Rated:
587587
There is no way to define what the current TPE is upon.

There is no way to know how it works exactly. It is not necessary. There are pretty decent indications to have a general understanding of it, which is more than sufficient to discuss the feature. I have provided such discussion in previous messages.

Anyhow, till now, I did not read a single explanation why a new TPE will be better than a TLH.

And why is a "TLH" better than a "TPE" or any other TLA? Have we not been discussing ways to enhance the usefulness of a functionality to provide price information of past transfers? Why does it matter how we call it?

It is good to note that the TPE tool with translations to dozens of languages is available, and it should be possible to integrate transfer search functionality to it (this is also existing code). You have described the TLH feature as a separate page ((210662.1): "there should be a TLH, where one can verify what is a fair price for a player" and "[n]o reason not to have this TLH page"). Is this not pretty much the only difference to existing TPE with a user-controlled search feature? I don't understand why to go that route, when the TPE information we are currently provided is already available right where it is needed the most, i.e. the player page. Just add the search functionality there. The search can happen on a separate page for all I care and let's call that page TLH if you like. The point is that the current TPE is actually quite useful in many cases, an enhanced feature even more so. There is no need to remove it altogether, just to improve it.

Last edited by GM-WallyOop at 2/19/2012 10:14:05 AM

This Post:
00
210662.45 in reply to 210662.44
Date: 2/19/2012 4:11:48 PM
Overall Posts Rated:
105105
Let's go deeper to the TPE enhancement suggestion (that if there was a GM reading this should have not been discussed on a thread that is nothing about that....

1) Let's say one can choose ALL skills he want to compare, so the comparison will be full (what can easily can be achieved using the TLH).

2) Let's say that the price range will be between close values (which can't be true on the current market due to the system we have today).

3) Let's say that it has all that, and let's say that you can also differentiate between nationalities.

As it will not have that, and in addition, it could not, by definition, using the TPE, get information about the time each deal had been made, it is inferior to the TLH suggestion, and hence less preferred.

What is interesting for me to hear, is why one will try to support a TPE suggestion when all of that are proving the added value of the TLH suggestion.
Not only that, supporting one, and finding the other a bad suggestion that would do harm (harm to whom...).
I know what I believe the reason is...

This Post:
00
210662.46 in reply to 210662.45
Date: 2/19/2012 4:18:18 PM
Overall Posts Rated:
13691369
This is the oppositte of an anonymous approach. With the variables you´re offering it would be easy to get to know the skills of any given player (you know his selling prize, when he was sold, potential, size and nationality in advance). Why don´t you simply ask for non-hidden skills? Would be far less performance nightmare...

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
210662.47 in reply to 210662.46
Date: 2/19/2012 4:35:13 PM
Overall Posts Rated:
105105
This is the oppositte of an anonymous approach. With the variables you´re offering it would be easy to get to know the skills of any given player (you know his selling prize, when he was sold, potential, size and nationality in advance). Why don´t you simply ask for non-hidden skills? Would be far less performance nightmare...

Give the date as a non-exact information - last month, between july and August. etc...
Just to make it clean - the time of the day will still be a clear part of the information.

This is just a fine tuning to a good suggestion.

It brings me back to the question I've finished with at my last message, and I proved to myself that my first impression had not been wrong (not that I needed you additional message to know that...).
Because when one finds smallest flaws that has fast fixes, but does not find any on a suggestion that basically does not change nothing, it is easy to understand "the why"...

Last edited by Pini פיני at 2/19/2012 4:41:59 PM

This Post:
00
210662.48 in reply to 210662.47
Date: 2/19/2012 4:45:12 PM
Overall Posts Rated:
13691369
My assumption of the last 20,000 Pini suggestion posts is, that you lack understanding for how things currently work and keep coming up with isolated "fixes" which would lead to a giant mess you would not spend a single week on before leaving the game as you are currently designing it.

And you don´t even understand my last post. You don´t need the exact date - if you have a basic idea about how a player looks like, it´s only a matter of a few tries to get information about his complete b-skill set by your suggested method of TLH. You would only support coaches with some kind of a stalker personality which would be able to invest some time into "actively" scouting opponents via TL and TLH. In fact, your version of the TLH would most likely worsen things for new teams and players who don´t want to spend 18 hours a day on BB, as it would open up plenty ways of working with the TLH filters to actually track down all your opponents skills. The way some tools work would add up to the problem.

It´s alot easier to simply open up all skills, and that would save TONS of server performance.

You have not come up with a single valid point about why your TLH would be any better than a new and fixed TPE, instead you fail to answer the points about server performance and database stuff. But now that you´re running out of any serious argument, you simply rack up conspiracy theories again...

Zwei Dinge sind unendlich, die Dummheit und das All...
Advertisement