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should BB take Li off the game

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From: Phyr

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265255.38 in reply to 265255.11
Date: 12/3/2014 7:56:48 PM
Overall Posts Rated:
654654
The problem IMHO is training not the tactics themselves. It super easy to train LI guys.

From: Lemonshine

To: Phyr
This Post:
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265255.39 in reply to 265255.38
Date: 12/3/2014 8:02:45 PM
Overall Posts Rated:
14901490
What you say is also true, but overhauling the training system seems harder to me than just making LI teams cost more (and at high level cost a lot more). Changing training or GE should be the last resort options if other solutions fail.

Taking LI out is not solution in any case.

This Post:
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265255.40 in reply to 265255.37
Date: 12/3/2014 8:23:31 PM
Overall Posts Rated:
370370
(1) "a specific role" is completely subjective, and at this point, undefined. The "specific role" could equally be "point guard" or "giraffe" until you define the roles you are talking about, and justify their inclusion in your design.
Specific role is that assigned by the game. You know, Point Guard, Shooting Guard, Small Forward, Power Forward and Centre. If you have any suggestion other than "role", please do tell us so we can all use the same terminology.

Most people would refer to those as the player's position. :-B

From: Phyr

This Post:
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265255.42 in reply to 265255.41
Date: 12/3/2014 9:13:32 PM
Overall Posts Rated:
654654
I'm talking just training skills they need for the offense. Bigs really only need IS to be effective in the offense. Add some JS if you want him to be a power forward. You can punt JS/JR and still have a very effective LI guard. IS is free so I don't know why you wouldn't want it on all players.

From: Phyr

This Post:
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265255.44 in reply to 265255.43
Date: 12/3/2014 9:44:51 PM
Overall Posts Rated:
654654
You are posting like I am training these players. All I am saying is that it is easy to do.

This Post:
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265255.45 in reply to 265255.20
Date: 12/4/2014 11:58:45 PM
Overall Posts Rated:
137137
Motion sg in my opinion should look like this..

Jump Shot: 12 Jump Range: 13
Outside Def.: 13 Handling: 12
Driving: 15 Passing: inept (6 )
Inside Shot: 9 Inside Def.: 8
Rebounding: 9 Shot Blocking:9
Stamina: 15 Free Throw:15

Experience: ???


anything higher than that is a imbalance. Which draws more attention to the next player to pick up the slack , which I think is a great, great thing.. Motion is ran by passing and team flow exp. pace.. the sf does a bit of everything it still depends on your best shooter regardless of who that may be.. also the foe od/id


motion center would look like this in my opinion

Jump Shot:10 Jump Range: 11
Outside Def.: 14 Handling: 8
Driving: 6 Passing:13
Inside Shot: 9 Inside Def.:10
Rebounding:8 Shot Blocking: 9
Stamina: 10 Free Throw: 14

Experience:????

this is a motion center the best I could create to predict. I think inside shot could be 10-11 im not 100%.. the ft has to the highest point on him to produce points and take shots. this will exploit a OD and id.


Push the ball is Ran by the pg/sg /sf/ is fast and based on exp. As far as that goes I think Jr/jr and driving a play huge factor also handling. I'm not sure to speak on player field placement and team timing. That is debatable thing but I assume its true in a way for mass point production or over all in the tactic. I would say the more flow and exp the better it works.. I put Max to show these are the very important factors. these skill are for all 3. position pf/c I will not tell. I will not and Cant spoil it all..

Jump Shot: 12-14 Jump Range:13-14
Outside Def.:??? Handling:12-15
Driving: Max Passing: max
Inside Shot: max Inside Def.: ???
Rebounding: 11 Shot Blocking: 9
Stamina: max Free Throw:10

Experience: ???


I think R&G offense creation is no different the push the ball. I would change a few things. Do don't need much passing in run in only in the PG and Pf to me thats the deal breaker. Ifyou want sg to be lethal. there you go. when I put max it show this skill that is important. the one I put a said number they are important by strength code. depends on you as a managers really more than my personal opinion r said number put.

Jump Shot: max Jump Range:max
Outside Def.: 8 Handling: max
Driving: max Passing: 5
Inside Shot: max Inside Def.: 6
Rebounding: 8 Shot Blocking: ???
Stamina: max Free Throw: 15

Experience: ???


Every position need some slighlty different skill based on position please note that. Every tactic cost more than the next. I don't think R&G work with flow much,,I think its a erratic very unpredictable tactic based on skill out right and passing. stain Gs a lot factors.. I think live by the sword by sword. but I balance your player correctly or close to that you cant beat it. I would put the pg passing the highest also the pf.


feel free to correct me.

Last edited by Mr. Glass at 12/5/2014 12:05:09 AM

This Post:
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265255.48 in reply to 265255.45
Date: 12/5/2014 5:02:07 AM
Stavanger Titans
II.1
Overall Posts Rated:
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Second Team:
The Vikings
What is Stamina 15 good for ?

And a C with ID 10 is ridiculous, at league level 3 he is a victim ...

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