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Ask Your Questions Here#3

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This Post:
00
322394.38 in reply to 322394.37
Date: 2/8/2024 7:49:32 PM
Klobasnici
II.3
Overall Posts Rated:
00
Hello, thank you very much!

This Post:
00
322394.39 in reply to 322394.1
Date: 2/9/2024 10:20:47 AM
The Dachshunds
III.13
Overall Posts Rated:
6262
Second Team:
The Dachshunds II
How come one week one of my guys may have "strong" game shape, then the next week it will again be "strong" but the DMI will be significantly lower? Is this just random? Also does DMI have a tangible effect on how they play or is it just an indicator that shouldn't hold too much value?

Last edited by Zoey at 2/9/2024 10:37:43 AM

From: Hubsoniusz

To: Zoey
This Post:
00
322394.40 in reply to 322394.39
Date: 2/9/2024 10:27:20 AM
The Cavy Squad
II.4
Overall Posts Rated:
7272
Are you talking about stamina or game shape? If you're talking about game shape, the answer is simple - inside the game's code, there are hidden sublevels of game shape and all of the other skills (including stamina), meaning your game shape/stamina changed by a few sublevels, but not a whole level. Similarly, when you are training young players and they don't pop on Friday, it doesn't mean the training is wasted - the sublevel of their skills increased, but it hasn't hit a higher level yet. Speaking of stamina - it works in a similar manner, your player probably dropped a few sublevels in stamina, but didn't drop a "full" level.

From: Zoey

This Post:
00
322394.41 in reply to 322394.40
Date: 2/9/2024 10:37:03 AM
The Dachshunds
III.13
Overall Posts Rated:
6262
Second Team:
The Dachshunds II
I'm sorry yes I meant game shape. Just woke up lol. But I see, you're saying there are hidden levels between what we can see. Do you have an answer to the DMI question? Is it direct cause and effect or just a correlation?

Last edited by Zoey at 2/9/2024 10:39:42 AM

From: Hubsoniusz

To: Zoey
This Post:
00
322394.42 in reply to 322394.41
Date: 2/9/2024 10:46:22 AM
The Cavy Squad
II.4
Overall Posts Rated:
7272
Yes, It's direct cause of DMI drop.

From: Zoey

This Post:
00
322394.43 in reply to 322394.42
Date: 2/9/2024 12:09:20 PM
The Dachshunds
III.13
Overall Posts Rated:
6262
Second Team:
The Dachshunds II
No I mean DMI versus performance in games

From: Zoey

This Post:
11
322394.45 in reply to 322394.44
Date: 2/9/2024 2:06:43 PM
The Dachshunds
III.13
Overall Posts Rated:
6262
Second Team:
The Dachshunds II
Understood, thank you much.

From: oak
This Post:
00
322394.46 in reply to 322394.1
Date: 2/13/2024 1:17:23 AM
Oakland Oaks
IV.28
Overall Posts Rated:
00
Second Team:
Alameda Bay Stars
How much less training do you get from types that are minimum 2 position vs those that give you the option to train only 1 position?

Let's say I'm trying to prioritize a young high potential guard. Is there any reason to be training 1 on 1 - Guards or am I better off sticking to Ball Handling - PG?

From: clubcool

To: oak
This Post:
00
322394.47 in reply to 322394.46
Date: 2/13/2024 1:07:49 PM
Coolsville Comets
III.16
Overall Posts Rated:
7171
To my understanding, one on one give sub-levels to offensive skills (ie: jump shot, and if you train forwards, inside shot), whereas su level training on ball-handling distributes more toward defensive skill (ie: outside def) and passing.

Also worth noting, it depends whether your primary focus is handling or driving- one on one is for driving, but the two are tied closely together to where training one supports the growth of the other.

From: oak

This Post:
00
322394.48 in reply to 322394.47
Date: 2/13/2024 2:35:26 PM
Oakland Oaks
IV.28
Overall Posts Rated:
00
Second Team:
Alameda Bay Stars
Thank you! I missed that 1v1 trains a different primary skill. Now it makes more sense because the primaries on the 2-position trainings -- jump shot, driving, rebounding -- can't be trained directly with 1-position trainings.

I'm guessing that 2-position trainings will increase the primary skill more slowly than 1-position, is that right? My intuitive understanding here is that there is the same amount of total skill added, but it's spread across more players. Not sure if that's the way it actually works though!

If you're trying to max a guy as fast as possible, is it just a necessary part of the plan to train some of the 2-position options because those skills won't come up fast enough via cross training?

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