How many players should a single user be able to train to those different division levels?
This question seems like a simple one, but when I try to answer it, I find that I don't know how to respond.
It feels like it could be very broad, or that certain conditions need to be assumed, but I'm not sure.
Something suddenly come to my mind.
When BB-Marin increased the age of degeneration by one year in season 65, does it mean he discovered some phenomenon in the statistical data that required this change?
For example, could it be that the number of players relative to the number of active players is shrinking? (I'm not asking for an answer.)
Then, even with the same training mechanism, if the overall behavior of players differs, it might lead to some variation in the results.
For example, teams that only buy main players from the transfer market and do not engage in "producing" players might have different numbers, which could also affect the ratio of player numbers to active player counts.
So, how should we determine how many players a team can train?
It feels not only complicated but also uncertain where to start.
Does anyone have a solution?