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Changes in Season 10

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This Post:
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93604.387 in reply to 93604.386
Date: 7/28/2009 4:11:27 PM
Overall Posts Rated:
303303
I see 88-44, not 38-1.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Marot

This Post:
00
93604.389 in reply to 93604.386
Date: 7/28/2009 5:36:13 PM
Overall Posts Rated:
916916
That new rebound system needs some fixs i wish.

This Post:
00
93604.391 in reply to 93604.390
Date: 7/28/2009 7:39:25 PM
Overall Posts Rated:
557557
I know, but 38-1 should be 7-8 levels.

There was 39 OR, 38 means a 97%.

I got 4 levels of advantage in Outside Scoring and I got 9-30 in 3 point attempts, not a 97% :D

I mean, he played 2-3 zone so 3.5 are in part for this reason. I wonder if OR and DR are affeted by Rebounding Stats or only DR.

The point I wanna reach is that... would this team take the same amount of OR playing "individual defense"?? I don´t think so, and that should be checked cause if you play 2-3 zone you have an extraordinary advantage on both sides of the court.

I say this cause after more than 1 year playing this game, today was the first time I´ve seen a crazy thing like this one. So for me something is going wrong with Rebounding distribution in the new GE.

See u

Last edited by Mr.Mac at 7/28/2009 7:41:00 PM

This Post:
00
93604.392 in reply to 93604.391
Date: 7/28/2009 8:58:00 PM
Overall Posts Rated:
5454
88 Rebounds in a game (even with OT)...
38-1 margin ...
Skyrocketing assist numbers...

average in NBA:
assists 18-23 range per team
rebounds ...upper 30's to mid 40's per team per game.

38-1 margin can not be defended. 88-44 total...maybe..but....no.

This Post:
00
93604.393 in reply to 93604.357
Date: 7/28/2009 9:35:56 PM
Overall Posts Rated:
459459
This is mostly true for a 2-3 zone. A 3-2 zone is designed to take away jump shots, with the wing in a good 3-2 zone rotating down to the corner. A 1-3-1 zone is mostly a trapping defense, with a major emphasis on harassing outside play and creating turnovers. But, 2-3 zone, I would agree with you.

Once I scored a basket that still makes me laugh.
This Post:
00
93604.394 in reply to 93604.393
Date: 7/29/2009 3:15:26 AM
Overall Posts Rated:
1212
This is mostly true for a 2-3 zone. A 3-2 zone is designed to take away jump shots, with the wing in a good 3-2 zone rotating down to the corner. A 1-3-1 zone is mostly a trapping defense, with a major emphasis on harassing outside play and creating turnovers. But, 2-3 zone, I would agree with you.


No, it's not only 2-3 zone. Even the fastest winger cannot be so quick as to be everywhere on time and there are real good possibilities how to beat 3-2 with open jump shots based on the defending wing rotating to the corner and then there are only a few passes and open shot. In my opinion, 2-3 is even better to defending corner 3 pointers, but then there is a risk of being beaten by a fast cut & pass under the basket.

I have never played 1-3-1 zone, so I can't comment on that, but it seems you've got a point in that.

This Post:
00
93604.396 in reply to 93604.395
Date: 7/29/2009 5:31:51 AM
Overall Posts Rated:
1212
88 Rebounds in a game (even with OT)...
38-1 margin ...
Skyrocketing assist numbers...

average in NBA:
assists 18-23 range per team
rebounds ...upper 30's to mid 40's per team per game.

38-1 margin can not be defended. 88-44 total...maybe..but....no.


How many such games out of almost 200,000 did you find on BB? And how many do you think ever happened in real basketball?

Last edited by PunkFloid at 7/29/2009 5:32:12 AM

This Post:
00
93604.397 in reply to 93604.376
Date: 7/29/2009 8:02:13 AM
1986 Celtics
IV.16
Overall Posts Rated:
88
I thiink you are very clearly taking my quote out of context... and particularly because the bottom of that post is the caveat .. SOME OF THESE STATEMENTS MAY BE MISLEADING i find it somewhat upsetting.

Note here I was speaking very theoretically about what being a good shot blocker means in real life... and should NECCESARILY be taken to reflect the reality of the game engine. The who point of that caveat and the long winded redaction that I put up was to try to prevent people from doing from exactly what you are doing here and getting confused.

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