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199037.39 in reply to 199037.37
Date: 10/25/2011 9:31:27 AM
Overall Posts Rated:
952952
Very simple. Take two players that have same skills and same sublevels of those skills except for Experience. Now put them both on the line of free throws in 4th quarter of a tight game. The player who is more experienced will always hit more FTs than the inexperienced one. Former one will also hit more crucial shots, whereas inexperienced one won't.

Please don't mix that with stamina. Let's say your inexperienced player has great stamina and the opponent's player that's guarding him has bad stamina. So in spite of not being experienced, of course your player will hit more crucial shots since he faces bad opposition and you will say "Ha, experience doesn't matter!". But it does...the problem is there's so many factors to consider when making a play that it's hard to say "this comes from experience", "This comes from bad opposition", "This comes from a bad pass from teammate", "This comes from homecourt advantage/disadvantage" . etc.

Last edited by Koperboy at 10/25/2011 9:32:57 AM

This Post:
00
199037.40 in reply to 199037.39
Date: 10/25/2011 10:37:06 AM
Overall Posts Rated:
246246
Agree 100%. Didn't think about it but you're definitely right, experience improves FT.

This Post:
11
199037.41 in reply to 199037.35
Date: 10/25/2011 10:51:20 AM
Overall Posts Rated:
6060
Then please tell me why does the skill "experience" even exist?

Btw, let's check what Game Manual says...

The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.


Maybe an application for a NT manager should require reading the Game Manual first.

Sorry if I came onto you a bit harshly; I don't have a problem you didn't know experience affects a player's performance. I have a problem with you firmly believing it doesn't AND you are a NT manager. It just doesn't add up.



Look, it's not that I didn't know about, as you write, but it's that I think it doesn't have any importance. Why can't you gasp that? I actually required facts and you didn't provide them. All you do is quoting Game Manual. But since you quote it, let me tell you that I've read it before you even joined the game.

So next time you tell me anything, better be proven before you are very sure about it, or (best option) if you want to grow up intellectually, use words that express possibility, not certainly.

This Post:
00
199037.42 in reply to 199037.41
Date: 10/25/2011 10:56:44 AM
Overall Posts Rated:
246246
Let there be peace.

Off topic: is it too hard to be a national coach? Does anyone help you or is like handling 2 teams?

This Post:
00
199037.43 in reply to 199037.41
Date: 10/25/2011 11:31:31 AM
Overall Posts Rated:
3535
Well, the Game Manual says Experience does matter, whereas you think it doesn't.

Nothing personal, but I'll trust Game Manual more ;)

From: zyler
This Post:
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199037.44 in reply to 199037.43
Date: 10/25/2011 11:50:28 AM
Overall Posts Rated:
217217
Experience? Heeeeere we go:

(112433.2)

Experience helps in a number of ways, but the important really depends upon the details of the game and of the rest of your team. Our model for a halfcourt set consists of a series of potential shots, with your players making the decision whether to take the shot or wait for a better one. A more experienced player both does a better job of recognizing whether something is a good shot and also is more likely to make the "right" decision, while a rookie might take a poor shot either out of impatience or because he doesn't know any better.

Experience also becomes important towards the end of a close game; in the last few minutes or overtime, players who have been there before tend to be at their best while rookies can't always handle the pressure.

Whether these effects are important is really a matter of opinion; as you know, we'll mention the rough effects but we don't release the underlying formulas.

how did everybody miss this post by our german friend , the bb's directly say what experience does

This Post:
00
199037.45 in reply to 199037.43
Date: 10/25/2011 12:05:47 PM
Overall Posts Rated:
6060

I'm not even trying to convince anyone about it. I just think differently. That's all :)

This Post:
00
199037.46 in reply to 199037.42
Date: 10/25/2011 12:26:46 PM
Overall Posts Rated:
6060
Let there be peace.

Off topic: is it too hard to be a national coach? Does anyone help you or is like handling 2 teams?



No, not really. You actually can't manage most of the things. For example, you can't control Game Shape which is (proven) to be very important. I try to advice managers about training and game shape, but many times they do on their own :)

This Post:
00
199037.47 in reply to 199037.46
Date: 10/25/2011 12:38:46 PM
Overall Posts Rated:
246246
Tough job, I'll pass for now. jejeje

This Post:
11
199037.48 in reply to 199037.41
Date: 10/25/2011 3:34:01 PM
Overall Posts Rated:
952952
So next time you tell me anything, better be proven before you are very sure about it, or (best option) if you want to grow up intellectually, use words that express possibility, not certainly.


If you look up this thread I created ((197824.1)), you will see I'm using a lot of "in my opinion", "I think" and so on because I'm NOT SURE about that. However I'm sure about THAT (the experience).

Why can't you gasp that? I actually required facts and you didn't provide them.


I remembered BB Charles once wrote about it, but couldn't find that post at the time; another manager found that later. Instead, I quoted Game Manual which is all the facts you need.

All you do is quoting Game Manual.

And this is not enough for you because...? Do you know something about the game that we don't?

But since you quote it, let me tell you that I've read it before you even joined the game.


I've read it at least a half dozen of times and a lot of other useful staff that's scattered around the forums. Based on your case I guess it's not important how far in the past have you read the Game Manual since you don't believe in it or at least some part of it.

I'm not even trying to convince anyone about it. I just think differently. That's all


You are being stubborn just for the sake of being stubborn. I can't think of any other reason for doubting the words of people who MADE the game. I could make an analogy here and say you don't think your car needs oil to run, although that's written in manual. Of course that can be proven easily - after a certain period of time your car would break down. But you actually need to get to this point because you don't believe the manual.

Now I ask you: what are YOUR facts about experience not counting?






Last edited by Koperboy at 10/25/2011 3:35:17 PM

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