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BB Global (English) > Feature Update: Arena Design - Part 3

Feature Update: Arena Design - Part 3

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From: khenry

This Post:
11
297349.39 in reply to 297349.1
Date: 12/6/2018 9:59:21 AM
Overall Posts Rated:
487487
I posted this is the suggestions but thought here would be good since this is the first day of the implementation and this thread will get more looks.

Please update in the game manual for Team Infrastructure to this for ease of reading. Right now it is all bunched up.

1. Gym - training is hard, but a well equipped gym will motivate players to spend extra time training, giving a wider range of skills a slight boost. The effect is very similar to the already existing cross training, in essence, the gym is giving your team more cross training "slots". Higher gym levels provide more personal trainers and additional equipment, giving the team even more cross training "slots".

2. Training Court - spending valuable training time on free throws is always a hard bargain, most teams opting to do in the offseason, when normal training minutes are harder to achieve anyway. The training court will enable players to work on their free throws during the season, additional to normal training. The effect is not nearly as large as dedicating a full week of training to free throws, but at least those weeks will not be necessary as often as they are now.

3. Health&Recovery Center - the good doctor needs all the help he can get! Additional staff, special diagnostics and therapy equipment, etc... The effect of the Health& Recovery center is quite straightforward: the higher the level, the quicker the healing.

4. TV&Radio Station - there's no better way to build up the hype for the upcoming match than through the media! Having TV and radio shows promoting the team achievements, past and present, will result in fans buying more merchandise, tolerate losses more easily and celebrate wins longer. But keep in mind, there are limits to how high the fan spirit can rise. Additionally, season ticket sales will also have a nice boost, especially with higher levels.

5. Merchandise Store - having a luxurious store in a prominent spot will boost merchandise sales. Similarly like investing in a nice arena design, the store will take a long time to return the initial investment but after that it will generate pure profit.

I once had a team with 1757 players and was $25,835,360 in debt. This is not that team. Join the Discord group open to anyone, but especially for USA managers to improve your club or get involved with the U21 and NT programs (https://discord.gg/cKpNkt2).
This Post:
00
297349.41 in reply to 297349.40
Date: 12/6/2018 10:18:23 AM
Dynamo J. Hradec
První liga
Overall Posts Rated:
493493
In case that old fat cats are gonna buy this new stuff:)

This Post:
11
297349.42 in reply to 297349.35
Date: 12/6/2018 10:54:27 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
The TV and radio station effect depends on your team situation. To some the effect might be worth it, to others, not so much


does this mean that i could pay 1M and gain less than the 15k i'll end up paying each week?


Last edited by mark_lenders at 12/6/2018 11:37:28 AM

This Post:
00
297349.45 in reply to 297349.42
Date: 12/6/2018 12:29:01 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
The TV and radio station effect depends on your team situation. To some the effect might be worth it, to others, not so much


does this mean that i could pay 1M and gain less than the 15k i'll end up paying each week?


(295938.144)

Two months ago!!!


1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
11
297349.46 in reply to 297349.44
Date: 12/6/2018 12:29:33 PM
Fortuna Wedel
Bundesliga
Overall Posts Rated:
236236
Where can we see the weekly costs ?
Because right now there are not on the Economy page

This Post:
00
297349.47 in reply to 297349.44
Date: 12/6/2018 12:49:43 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
If you spend more money you get the best players and win the championship
That's how a managerial game works
A pay to win would mean having in-game advantages for supporters

This Post:
00
297349.48 in reply to 297349.35
Date: 12/6/2018 3:27:20 PM
Edson Rush
II.3
Overall Posts Rated:
262262
Like the features though I had a question about the merch store. You said in the initial post that the merch store generates pure profit after paying off the initial purchase expense. But does this take into account the $15k/week maintenance cost? Is it still profitable after considering this expense as well?

This Post:
00
297349.49 in reply to 297349.35
Date: 12/6/2018 4:09:50 PM
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
@LA-KingLeonidas: As you would expect, my answer is this - a big part of BB is discovery. Some of these buildings might prove not to be worth it, some might be, and it will depend largely on your expectations and team needs. Now, you know I won't go into details about these, it's up to you guys to figure out how large the effect of the Training Court is. So, I guess you'll have to risk some money and find out

That's exactly the answer I didn't want to hear

Can you let me know at least do you know how many weeks we need to get a popp in FT with those 3 buildings? Is there an exactly formula?
The other question (you won't answer prob), can we get 2 or more popps in FT with lvl 3 Training Court in one season?

Trust me, I will never invest in those new buildings and stadium, I don't want to experiment with my club, that's not a small amount of money to throw it, + the weekly 15k...

Any information could be useful but as always, you're so mysterious, give us some feedback

Cheers mate!

This is where we hold them!
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