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Suggestions > Make the first part of Arena Expansion Cheaper

Make the first part of Arena Expansion Cheaper

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From: mink0ff
This Post:
22
313561.40 in reply to 313561.38
Date: 2/11/2022 7:34:20 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875875
Second Team:
Sofia Alpha Dogz
Guys, new teams do not pay the salary floor for the first 2 seasons. That allows them to make 300k+/week profit. The arena could easily be completed in those two starting seasons, without day-trading or tanking (assuming the manager starts at the lowest level, competing against bot teams mostly).

It is fine as it is now!

This Post:
00
313561.41 in reply to 313561.39
Date: 2/11/2022 7:47:14 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875875
Second Team:
Sofia Alpha Dogz
it is extremely boring to play your first 2-3-4 seasons only building your arena, without training and without making wrong transfers
(120410)

Started two seasons ago. Arena done, some wrong transfers, 4 pretty cool trainees, and I know for a fact the she's got most of the infrastructure done, as well as a decent amount of cash for transfers. There was a season of tanking, yeah, but it's not like that's super uncommon around here.

It's absolutely possible and not that hard to achieve imo.

From: mink0ff

This Post:
00
313561.44 in reply to 313561.42
Date: 2/11/2022 8:10:43 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875875
Second Team:
Sofia Alpha Dogz
1)


That's D.IV in Utopia, the lowest there is. With a ~5000 seats smaller arena and very little homegrown/domestic player merch bonus.

Now assume you do no pay the salary floor (+60-70k), you do not have maintenance costs (+15k) and you have a team of homegrown players, which is usually the case in the first couple of seasons (+10-15k). This is 85-100k on top of those 105k weekly profit and brings us to ~200k/week at the lowest possible level of competition.

The team that I gave as an example opted to start at the highest possible level in a small country league and was in fact close to making 400k/week for the first season, mostly due to high TV contract and very good merchandise profit.

2)
I'm not saying that's the most fun approach for newcomers but let's face it - what part of the newly registered teams are actually newcomers and what part of them are returning managers? All I'm saying is that if that's what you want to do - it is absolutely achievable. If expanding the arena is not your thing - you could spend 50 seasons and still have a 6k arena. It's a matter of choice. And if one wants do complete it in two seasons - it is absolutely doable, everywhere.

From: mink0ff

This Post:
22
313561.46 in reply to 313561.45
Date: 2/11/2022 9:27:41 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
875875
Second Team:
Sofia Alpha Dogz
How does it make sense to you, in a game which is supposed to be a RL simulation, to start with a fully developed arena, just 'cause some users want that?

Then we will get requests for developed infrastructure as well, then higher level starting staff with the same minimal salary, then better starting players etc. That's just not the way to go, plain and simple.

There are a number of ways to make BB more attractive for newcomers but a fully grown arena is nowhere near that list. That's all I have to say on the subject.

-------------------------------

Well, it appears that's not all I have to say.

If you want so much to have a big starting arena there's another option. Lease it at ~10% interest for example. That way users get to have the arena they want, not just some predefined seating arrangement. And get to choose how many seasons they want to pay for it. Then the weekly loan cost is added to expenses. Not that hard to code at all. I'd be ok with that approach.

Because what if I just started 2-3 seasons ago, spent like 6kk on the arena and next season all new users get to have the same arena for free? Don't you think that's a bit unfair for the other new users who started just prior to the change?

Last edited by mink0ff at 2/11/2022 9:39:51 AM

This Post:
00
313561.47 in reply to 313561.44
Date: 2/11/2022 7:12:47 PM
Overall Posts Rated:
3030
1)
(https://imgur.com/v0KHUV2.png)

That's D.IV in Utopia, the lowest there is. With a ~5000 seats smaller arena and very little homegrown/domestic player merch bonus.


A D.IV with infrastructure, is not normal. This not a new team and therefore a poor example of a typical new team experience in D.IV

This Post:
22
313561.49 in reply to 313561.48
Date: 2/12/2022 9:20:01 AM
Wasted Potential
II.1
Overall Posts Rated:
465465
Second Team:
Hazards to Society
You started your current team in d3 against only bots. You would bet easily have been able to fill your arena at higher prices, have a higher tv contract, merchandise, etc. Then you promoted right away getting 700k. You're experience is not like that of teams in bigger counties. You essential got one a million dollar bonus just in your first season.

If the arena was discounted than this would mean many teams starting in d4 would then be able to do as you suggest.

Want to talk about what is realistic? Is it normally a flat cost to expand an arena or does it start to get more expensive the bigger it gets? Do teams in different countries still make the same level of income even when there are much less teams and competition? Does not every new NBA team simply build a full size arena right away?

Currently I think it's too slow of a start for teams in d4, especially utopia. The numbers you propose aren't accurate and your experience with your team is not indicative of others.

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