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Small Forward ratings and ratings in general

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This Post:
00
128834.4 in reply to 128834.3
Date: 1/22/2010 10:40:18 AM
Overall Posts Rated:
304304
The forums have been flooded with people complaining that the game engine is way imbalanced towards the outside game, I was just stunned that you hadn't noticed any of that, not that you're ignorant or anything.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
128834.5 in reply to 128834.3
Date: 1/22/2010 10:42:11 AM
Overall Posts Rated:
4343
I believe my question still stands after reading the newbie help forum...

Small Forward
(1) Jump Shot, Jump Range, Outside Defense
(2) Handling, Passing, Driving
(3) Inside Shot, Inside Defense
(4) Rebounding


YUP -

A player with only 2 skills over level 10 training (JS 11 - IS 14), 2 with level 8 training (ID and Rebound) getting a 13 or 13.5 rating is impressive (all of this other skills are: 2 at level 7, and all others below)...

He DOES HAVE level 9 Stamina... could that be it!?

This Post:
00
128834.6 in reply to 128834.5
Date: 1/22/2010 10:44:42 AM
Overall Posts Rated:
304304
Unless that's been updated somewhat recently, it's probably outdated since the new GE was rolled out.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
128834.7 in reply to 128834.6
Date: 1/22/2010 1:04:26 PM
Overall Posts Rated:
959959
Unless that's been updated somewhat recently, it's probably outdated since the new GE was rolled out.


you'll find that in the "newbie help thread", with some other curious player distributions.

This Post:
00
128834.8 in reply to 128834.7
Date: 1/22/2010 1:18:45 PM
Overall Posts Rated:
4343
It is still there - newbie help thread - so - I guess it should still stand, but, for what GM-Juice says - I have missed some changes maybe?

This Post:
00
128834.9 in reply to 128834.4
Date: 1/22/2010 1:23:27 PM
Overall Posts Rated:
4343
The forums have been flooded with people complaining that the game engine is way imbalanced towards the outside game, I was just stunned that you hadn't noticed any of that, not that you're ignorant or anything.


Hmmm... well... the game engine changed, but then again - the game "outside design" or "looks" (newbie thread, when searching for a SF in the trade area) suggest otherwise...

Spaghetti incident on my head going on...

This Post:
00
128834.10 in reply to 128834.8
Date: 1/22/2010 1:25:40 PM
Overall Posts Rated:
959959
It is still there - newbie help thread - so - I guess it should still stand, but, for what GM-Juice says - I have missed some changes maybe?


i didn't like this part of the thread since it is released, generally it rates defence pretty low in comparision to the majority of the player(or at least then who participate in this discussions). Blocking for centers and IS for Guards are jokes in my eye.

This Post:
00
128834.11 in reply to 128834.6
Date: 1/22/2010 1:41:35 PM
Overall Posts Rated:
196196
Unless that's been updated somewhat recently, it's probably outdated since the new GE was rolled out.


Would it be wise to change the out of date stuff. The older managers have adapted and now create players based on their own knowledge but for the thousands of new managers joining they surely will start out by copying the various guides. It seems unfair that they will have to stumble early on into the threads where more experienced managers are slowly disproving what has been told to them before OR because the game has evolved and the rules aren't being kept up to date to advise of the changes.

This Post:
00
128834.12 in reply to 128834.11
Date: 1/22/2010 1:47:25 PM
Overall Posts Rated:
155155
What's wrong with a SF like this in the new engine?

Small Forward
(1) Jump Shot, Jump Range, Outside Defense
(2) Handling, Passing, Driving
(3) Inside Shot, Inside Defense
(4) Rebounding

While making classes like that seems weird (skill weights might be better), it still seems about right to me. The only thing the new engine has changed is to give more weight to the outside skills (especially OD, HD and PA) but the inside skills are not unimportant.

Run of the Mill Canadian Manager
This Post:
00
128834.13 in reply to 128834.12
Date: 1/22/2010 1:54:55 PM
Overall Posts Rated:
196196
Well it depends on the kind of SF you want to create.

Why not simply say that ALL skills are as valuable as one another and the onus is on you to try to create a mismatch vs whomever your opponent is.

The recent posts from BB Charles hint that we are all stuck in the same training patterns and having information posted like this will surely not get the majority to change for a long time. Most parts of this game are evasive at best. The skill guides are great but they will be taken as gospel by most new managers. There is no reason why you cannot create as equally good SF by reversing his JS and IS and his OD with ID (assuming the levels for each skill are 10 and above)

This Post:
00
128834.14 in reply to 128834.10
Date: 1/22/2010 2:09:41 PM
Overall Posts Rated:
4343
It is still there - newbie help thread - so - I guess it should still stand, but, for what GM-Juice says - I have missed some changes maybe?


i didn't like this part of the thread since it is released, generally it rates defence pretty low in comparision to the majority of the player(or at least then who participate in this discussions). Blocking for centers and IS for Guards are jokes in my eye.


Totally agreed - defense is underrated. Pases are also if you ask me..

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