BuzzerBeater Forums

Bugs, bugs, bugs > Game shape.

Game shape.

Set priority
Show messages by
This Post:
00
157816.4 in reply to 157816.3
Date: 9/24/2010 8:09:59 AM
Overall Posts Rated:
288288
Yeah maybe you're both right and now they have a .9 decimal.... so not a pop up but they're very close. Maybe i overstimated the number of decimals that GS training gives.

About the DMI, nope... i don't have any record cause i didn't expect such thing to happen...

This Post:
00
157816.5 in reply to 157816.4
Date: 9/24/2010 8:55:14 AM
Overall Posts Rated:
522522
Okay, if you train gameshape in the future take a note of the DMI as that is more important that the actual gameshape (in players that aren't being trained).
So for example, if your player on respectable gameshape had 50000 DMI, and then after the gameshape training update and the fact he played 0 minutes his gameshape might drop to respectable, but his DMI might become 49000. In this case it is clear the player had a very low sublevel of respectable gameshape and now has a very high sublevel of average gameshape.

It provides a much clearer picture.

This Post:
00
157816.7 in reply to 157816.6
Date: 9/24/2010 12:32:18 PM
Overall Posts Rated:
272272
(provided they haven't been trained this season).


or they were old.

This Post:
00
157816.9 in reply to 157816.6
Date: 9/24/2010 1:23:31 PM
Overall Posts Rated:
288288
Salary: $ 29 441
Potential: star
TSI: 202000

He had at least 2 pops this season and he has been trained for all the season... i don't know if a difference of 100000+ could be considered "close" :P

This Post:
00
157816.12 in reply to 157816.11
Date: 9/24/2010 4:18:59 PM
Overall Posts Rated:
288288
yes you're right i've forgot to double the TSI

From: RainMan13

This Post:
00
157816.13 in reply to 157816.10
Date: 9/24/2010 4:20:18 PM
Overall Posts Rated:
288288
The last player i talked about received 56 minutes...

the other player (the one with no minutes) was injured so it was impossible to give him any minutes. My main complain was about the one with 56 minutes.

I'll explain tomorrow why i expected the injured player to NOT lose a GS level (i think i've also found an explanation about why he did) because now i'm using my iPod and writing it's a pain in the a** :P

This Post:
00
157816.14 in reply to 157816.13
Date: 9/25/2010 3:47:42 AM
Overall Posts Rated:
288288
OK here's my explanation.

Through some observation, i've seen injured players just drop ONE level of GS in those weeks where they played 0 minutes (if someone have seen a player drop more than one level when injured, let me know).
I think it's some sort of protection for the team: you've already been damaged by the injury, so they made this adjustment to make the recovery of the player a little easier, because GS plays a big role on the player performance.

So i thought about my injured player who had a respectable GS:
("Sublevels of GS he already had" + "GS training") - ("Loss of GS due to 0 minutes" - "GS injury protection") = he should stay at respectable.

Instead he have lost a level GS, going to average. I think i've found an explanation (if all i've said it's true):
while GS update comes at 10.50 AM, the injury update comes at 01.00 AM... so by the time the GS changed he didn't have anymore that "Gs injury protection", making him lose more than just one level of GS and his sublevels weren't high enough to cover the loss.

Obviously this is just a theory based on some observations..... like i said, the complain was about the other player.... BTW, i did that complain 'cause in this days the servers have gone quite crazy... otherwise i've would have posted this in the italian help forum.

Last edited by RainMan13 at 9/25/2010 3:49:28 AM