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157896.5 in reply to 157896.4
Date: 9/25/2010 5:25:17 PM
Overall Posts Rated:
173173
there is a function called randomnumbers or something like that...and you give it a seed number... the function will produce the same "random" numbers every time you give it the same seed...so for a "in-programming" reason (could be the sequence of executing the games) both games had the same exactly seed... so as long there was no training or change of GS or anything , every calculation that used one of those "random" numbers had the same outcome both times...

I hope the BB-programmers won't start laughing when they see this , but I think I am close enough

I don't think you will find any other period during a season that you will see this...

Last edited by krepaleon at 9/25/2010 5:26:12 PM

This Post:
00
157896.6 in reply to 157896.5
Date: 9/25/2010 5:50:01 PM
Overall Posts Rated:
66
Right, the same seed used for the random generator in both games can explain this. If this seed is based on teams' ids, GS, players' DMI and so on, all games played between 2 teams will have the same seed and the same result, until one of seed's parts changes (GS or the lineup, i.e.)

With a seed based on date or date+time, this bug can be avoided. In this way, we can say that we/the team had a good/bad day, because the seed based on date generated a win/lost :D

Last edited by CyberB at 9/25/2010 5:50:57 PM

From: CrazyEye

This Post:
00
157896.7 in reply to 157896.6
Date: 9/26/2010 2:09:21 PM
Overall Posts Rated:
959959
i like this case, and maybe some guys who always play normal could test it in the off season or search some botgames who faced each other twice in the last week to see if there isn't a dynamic factor into the calculation of the seed.

This Post:
00
157896.9 in reply to 157896.8
Date: 9/26/2010 4:14:59 PM
Overall Posts Rated:
959959
i like this case, and maybe some guys who always play normal could test it in the off season or search some botgames who faced each other twice in the last week to see if there isn't a dynamic factor into the calculation of the seed.


I believe one thing still was/would change. A little and imperceptible thing. Maybe it's so small, it does not change? Experience


good point :) So in this case the impact of Xp was so small that it don't change any decision, which should be a rare scenario.

This Post:
00
157896.11 in reply to 157896.5
Date: 9/28/2010 5:27:11 AM
Overall Posts Rated:
288288
Yep you're right. For what i know, the "random" doesn't exist in the computer world, because every time you hear somthing like "randomatic system" it's based on an algorithm/function; a very complicated one but still an algorithm, so if you put inside the same parametres/numbers you will keep reciveing the same result.

Most advanced randomatic systems are based on the fluctuation of a single subatomic particle, basically on it's quantum mechanics.

This Post:
00
157896.12 in reply to 157896.1
Date: 9/28/2010 8:03:28 AM
Overall Posts Rated:
288288
Someone.... somwhere..... has divided by 0.

This Post:
00
157896.13 in reply to 157896.5
Date: 9/29/2010 10:40:43 AM
Overall Posts Rated:
458458
It seems that more numbers are needed for the seed value. Or that the seeds need to be resown more often than once a game.

Once I scored a basket that still makes me laugh.
This Post:
00
157896.14 in reply to 157896.13
Date: 9/29/2010 10:59:34 AM
Overall Posts Rated:
66
Or exists a unique seed for all the games, but the match engine has more input variables which are used while simulating the game. For example. he has to choose who starts the game, based on starting lineup, using a random number generated with that seed. If the starting lineup is changed, even if the same number is generated, another player may won that ball.

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