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observation - high salaries

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From: Sebas

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158270.4 in reply to 158270.3
Date: 9/30/2010 3:30:57 PM
Overall Posts Rated:
3333
I don't know how does the big teams to keep that kind of player I've seen players that have salaries of 500k or 600k!!! It's really crazy!!!

From: Maly_mrav

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158270.5 in reply to 158270.4
Date: 9/30/2010 4:10:02 PM
Overall Posts Rated:
5151
This is exactly what I'm talking about.... this is almost more than all weekly earnings of a 1st league team.. so where is a catch then?

For example, about 20 years ago a first hollywood actor had signed a contract on 1M $, but a moviemaking industry was in expansion and revenues from cinemas were bigger and bigger... now 10M contract is quite usual... (as audience grows)

I wonder what can we expect with our limited arenas and tv fees...? :)

From: Kukoc

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158270.6 in reply to 158270.5
Date: 9/30/2010 4:50:53 PM
Overall Posts Rated:
13361336
Who said you have to train your players to idiotic heights? Get or train the best players you can withhold and then max their stamina and FT. After that just train GS. Training all around is the way to go. Noone likes 3 skill salary monsters.

From: Marot

This Post:
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158270.8 in reply to 158270.6
Date: 9/30/2010 5:29:08 PM
Overall Posts Rated:
916916
Who said you have to train your players to idiotic heights?


If you train a monster on the SF position you are a brilliant manager, but if you train a monster center you are a awfull manager?¿¡¡ Please be serious.



Its the salary system its wrong related to the skills value. I've read lot of times, its the same to have an outside player with same JS-JR-OD compared to an inside with IS-ID-RE, but the effect on the game engine is really different, specially for JR.

Said some seasons ago, here if you train a Dwight Howard or a Shaquille O'Neal you are not a good manager, but if you train a Kobe Bryant you are good?




Last edited by Marot at 9/30/2010 5:36:09 PM

From: Kukoc

This Post:
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158270.9 in reply to 158270.8
Date: 9/30/2010 5:57:13 PM
Overall Posts Rated:
13361336
It's about creating player with the best skills who still remains cost efficient. You will get more out of your money if you train all around. Do you really need any skills in the green range at all?
Obviously if 21937198273 managers are training Dwight Howards and few are bothering to effectivly train Kobe Bryants. It would be best to train Kobe and buy something near Howard.
D.I team prolly could go with 2 pretty high salary players and weaker support cast. Or go with the Detroit Pistons type of Championship team. At the moment it seems you need a stopper inside and decent shooters in every other spot.

Message deleted
From: Kukoc

This Post:
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158270.11 in reply to 158270.10
Date: 9/30/2010 7:00:49 PM
Overall Posts Rated:
13361336
Who is talking about your team? "You" is ment in general.

From: Maly_mrav

This Post:
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158270.12 in reply to 158270.6
Date: 9/30/2010 8:50:28 PM
Overall Posts Rated:
5151
you are probably right... but can't you see a paradox in your words? Training to 'idiotic hights' seems to be a bad thing? Having extraordinary players is not recommended for a 1st league team?
Come on, a balance of earnings and salaries should be offered by game engine... best training should be our goal... or what?

Imagine a good NBA player demanding (for example) 500M per season... then guess what... no one want's to pay that, and then imagine - he still holds his price (or maybe higher one if he is continuing with training)

Soon, we will have a GRAVEYARD of 200k + salaries Centers. (unemployed, but still expensive) ;)

This Post:
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158270.13 in reply to 158270.12
Date: 10/1/2010 1:36:54 AM
Overall Posts Rated:
14651465
How is it training to "idiotic heights"? Do you really think any NBA exec would tell Dwight Howard - "Look you are just too good at rebounding, it makes you a bad player. Maybe if you had spent some seasons working on your handling you would be better."

The best players should be wanted. They shouldn't be doing a weekly trip around the TL and being sold for $1,000,000 when players with not one skill better and a few worse sell for more.

This Post:
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158270.14 in reply to 158270.13
Date: 10/1/2010 8:07:57 AM
Overall Posts Rated:
9696
I played a soccer manager games once. It was not an online game, but you could play multiplayer.

in that game, in order to buy a new player you had to offer him a contract. The contract said how many seasons you would play him, how much wage he would receive and how much bonus you offer the player, and the team he played for.
If the contract expired you had a chance to renew his contract, but you had to offer a new wage and new bonus for the player, if it was too low, you would loose him.
players with no renewed contract became free agents.

I think a likewise system could be implemented in here. It would always mean the wage would be bearable by the team, and the highest ranked teams can offer more wage so get the better players. It avoids a division 4 team playing his games on 1 monsterplayer, as the players also take into account their skills to choose which offer the want to take, and a dic 1 player will not sign with a div 4 team for example.

the team selling the player can put his minimum sale price for the player, if a team offers this, or more (teams can't see that price!), then the other factors of the contract are validated by the BB system, and if all values are okay, the transfer is made to the best offer. If not, then everyone is told why the player did not get sold (either the bonus for the owning team was too low, or the wage was to low, or the division was not accepted by the player,...)

I think it's a quite interesting system, and that way eveetyone can offer what he likes to pay for any player he sees...

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