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Training Jump Shot at Guards

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From: shikago

This Post:
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159580.4 in reply to 159580.3
Date: 10/7/2010 2:54:54 AM
Milwaukee Lethargy
II.3
Overall Posts Rated:
849849
Second Team:
MiƂwaukee Lethargy
Yes, certain skills do train faster in shorter players. Mine were in the 6'1'' to 6'4'' range... with 1 exception.

Anyway I probably wasn't clear, but it was only the same exact players I was using to compare both training types . (I would play them out of position various weeks). For example when training "guards only" i might play my sg at pg, & sf as sg... that type of thing. So by comparing only the same players, height & age are pretty much eliminated as factors.

Hmm, that's an interesting theory. & agreed it would be kinda neat. But according to FAQ, it doesn't seem to matter... (144856.30) (2nd paragraph)
In order for a player to receive full training in a given week you must play him 48 minutes at the position(s) you selected to train that week. For example, if you decided to train jump shot on guards (PG/SG) your player would need to amass 48 minutes at either PG, SG, or a combination of the two.


This Post:
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159580.5 in reply to 159580.3
Date: 10/7/2010 3:56:46 AM
Overall Posts Rated:
522522
My personal theory has been that minutes at SG will give you guard secondaries, while minutes at SF will give you forward secondaries. I'm sure someone can prove me wrong, but I think that would be kinda neat.


I don't think that is right. But anything is possible :P

In regards to the other post, yes I have had a pop in IS while training JS at wingmen.