BuzzerBeater Forums

Suggestions > Make experience a more desirable pop

Make experience a more desirable pop

Set priority
Show messages by
This Post:
00
179128.4 in reply to 179128.3
Date: 4/3/2011 7:05:34 AM
Overall Posts Rated:
4040
nice

This Post:
00
179128.5 in reply to 179128.3
Date: 4/3/2011 8:28:21 AM
Overall Posts Rated:
2525
And for existing players? Do we give them a pop for every level above atrocious?

This Post:
00
179128.6 in reply to 179128.5
Date: 4/3/2011 8:30:34 AM
Overall Posts Rated:
135135
I don't think so, it would be too much impact in a split second.. I think it'd be better if it started with the pops from now on

This Post:
00
179128.7 in reply to 179128.6
Date: 4/3/2011 8:36:15 AM
Overall Posts Rated:
2525
The BBs did mention more experienced players perform better within games with better decision making. How much a difference it makes, we will probably never know. If it does have a substantial impact on player performance, wouldn't think make experienced players a bit...too overpowered?

This Post:
00
179128.8 in reply to 179128.7
Date: 4/3/2011 8:47:42 AM
Overall Posts Rated:
135135
Actually, as far as I could observe, a player with proficient experience has a 10 to 15% overall performance boost over a player with pitiful or awful experience, that isn't much if you think about cost/benefit unless you're looking at all-world players.

But the real deal here is to give training another variable to think about, the game is all about mysteries, there isn't much fun when the game is just about math and stats..

This Post:
00
179128.9 in reply to 179128.8
Date: 4/3/2011 9:04:45 AM
Overall Posts Rated:
2525
This hinges on how much experience has an effect on performance.

That said, how did you get the 10-15% overall performance boost? I and some others have found it almost impossible to simulate the effect.

From: yodabig

This Post:
00
179128.10 in reply to 179128.9
Date: 4/3/2011 9:17:19 AM
Overall Posts Rated:
14651465
I think this whole idea is horrible. Experience is good of itself and that has been said many times. However it is the hardest characteristic (besides aggression) to train so lets just leave it alone.

This Post:
00
179128.11 in reply to 179128.9
Date: 4/3/2011 9:21:17 AM
Overall Posts Rated:
135135
That's what I got by observing similar players in the same team scheme and league with different experience.
Surely, that's not an exact thing, but it's the impression I've got after two and a half seasons observing this. After all, I figured out that buying more experienced players is usually too expensive to make it worthy.

This Post:
00
179128.12 in reply to 179128.11
Date: 4/3/2011 9:43:41 AM
Overall Posts Rated:
2525
If experience did nothing, then this suggestion holds water. But it doesn't, experience itself has an effect on player performance. Adding on to experience by increasing player skills threatens to complete overpower the experience attribute.

Unless of course, you can prove that experience has a very small effect on performance.

This Post:
00
179128.13 in reply to 179128.12
Date: 4/3/2011 10:19:54 AM
Overall Posts Rated:
135135
I wouldn't say the impact of experience is that small, but 10% is very low if you look at the difficulty to get a player experience above average.

And it's hard to actually prove it, it was more about observation and impressions I had.. As an example I looked pretty deeply at, I had two centers who were really similar, (2522997) on season 15 and (11802129) on season 14, Rojas was a 13-10-12 and Ranieli was a 14-11-13, their driving and handling were practically the same. The league average centers got much better on season 15 and my team didn't change at all, then if you look at their numbers, Rojas got around 25% more points, even though he shot a lot more, and about 5% more rebounds.

Rojas had prominent experience and Ranieli had pitiful.


This Post:
00
179128.14 in reply to 179128.7
Date: 4/3/2011 10:13:32 PM
Overall Posts Rated:
209209
So how does experience work? Here is my idea.

What if stamina means you perform less well after X minutes played? What if the decrease was exponential?
Now what if experience meant that, the more you have of it, the less exponential the decrease in performance becomes for X minutes played, and the more linear it becomes. That would mean an experienced player would perform the same way as his inexperienced twin at the beginning of the game.
However at the end of games and X minutes played, he will perform significantly better than his twin (but still not as good as he did at the beginning of the game) because his performance will have decreased, but the inexperienced twin's level of performance will have been decreasing at an (increasingly) higher rate.

After all, experience is all about knowing how to take possessions off during the course of a game without affecting your team, in order to save energy for when it matters most!

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
Advertisement