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Cross Training (thread closed)

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181778.4 in reply to 181778.3
Date: 4/19/2011 8:02:58 PM
Overall Posts Rated:
459459
I read it the same way as you did originally, and think that what it means is that more skills will receive an increase for each training area. So inside d might increase while training passing. We will just have to wait and see.

Once I scored a basket that still makes me laugh.
From: Stajan
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181778.6 in reply to 181778.5
Date: 4/20/2011 4:24:38 AM
Overall Posts Rated:
146146
Probably in the minority, but I don't like it. Having the option to use this or the old method would be nice - or having the option to pick your own secondaries (tertiaries?) would be fine.

Unlike most, I don't love all secondaries. I don't love REB on guards, for example. It's expensive and I feel the money could be better spent elsewhere. Maybe it can't, but it's personal opinion.

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181778.7 in reply to 181778.6
Date: 4/20/2011 4:45:31 AM
Overall Posts Rated:
12001200
Unlike most, I don't love all secondaries. I don't love REB on guards, for example. It's expensive and I feel the money could be better spent elsewhere. Maybe it can't, but it's personal opinion.

I strongly agree with you

From: Hadron
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181778.8 in reply to 181778.7
Date: 4/20/2011 8:48:13 AM
Overall Posts Rated:
3333
This starts next season or this season?

I just hope it means that JS JR training will result in FT pops.

From: Joker

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181778.9 in reply to 181778.8
Date: 4/20/2011 8:53:47 AM
TOP TEN THUNDERS
II.3
Overall Posts Rated:
194194
...

I just hope it means that JS JR training will result in FT pops.

and maybe 1on1 training will result in OD pops what is quite obvious in real basketball :)

From: Hadron

This Post:
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181778.10 in reply to 181778.9
Date: 4/20/2011 9:03:46 AM
Overall Posts Rated:
3333
1 on 1 should pop everything then. And maybe it will. Lets see. But the strange case of players with high JS JR having atrocious FT that really puts me off.


This Post:
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181778.11 in reply to 181778.10
Date: 4/20/2011 1:36:26 PM
BC Hostivař
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Second Team:
Jirkov
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

From: wozzvt

This Post:
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181778.12 in reply to 181778.11
Date: 4/20/2011 2:15:29 PM
Overall Posts Rated:
228228
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).

From: brian
This Post:
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181778.13 in reply to 181778.12
Date: 4/20/2011 4:12:05 PM
Overall Posts Rated:
576576
The devil is in the details on this, which we don't have. I've long lobbied for changes to cross-training skills. Like most of the other issues I've lobbied for change to, this one seems to be the least obvious solution to the problem. Linking un-related skills together, what?

Can't make sense of the idea even if it's meant to solve a long ignored problem in the game.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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